If you jump into Skyhammer after the patch today you might notice some slight inconsistencies with its old appearance. These changes are the groundwork for a few tweaks we’ll be making to the map in an upcoming hotfix. The changes you’ll see in the first update shouldn’t affect your game-play too much, but we figured we’d let you know ahead of time in case you notice anything out of the ordinary.
Our main goal with these changes is to make the map less punishing in certain areas (most notably the edges of the map and the Hammer), while still providing the opportunity to skillfully aim knockbacks on players to launch them into gaps in the guard rails or floor panels.
I’ll update this thread with more information as it comes!
