Twilight Arbor[Suggestion]

#1 - Aug. 26, 2014, 11:44 a.m.
Blizzard Post

Btw thank you Miku! —this is his

General

  • Bring back Forward/Up[/pre]
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Story

Bugs:

Mechanics:


Aetherpath

Bugs:

Mechanics:

  • Tone down the difficulty of the Ooze puzzle. For instance add a second buff that attracts the elementals so we can control their pathing?
  • Increase daily gold reward to 3-5 gold. Reasons : time it takes, increased coordination it takes, it is aswel a level 80 dungeon like Arah.
  • Let us skip the dialogues betwen Caith and the Lionguard before and/or after selecting the path. They last for over 1 minute.
  • After the Oose room is completed, let us enter the next room without waiting for Caith’s dialogue.
  • Let us skip the Slick and Sparky cutscene.
  • Let us skip the Clockheart’s death cutscene.
  • The Holograms need to have a timed explosion instead of exploding on death. As of now, killing holograms means down state if you are within their range. This is not fun. Let them stop for X seconds before exploding. to allow counterplay (dodge).

Up

Bugs:

  • Spider adds and Malrona in Chamber of Envy are already spawned on the floor. They used to trigger upon entering the room.
  • Nightmare Warden from the Nursery happens to stop attacking if stuck under the tree infront of him.

Mechanics:

  • Make Malrona’s projectiles blockable or reflectable.
  • Give Malrona a Bite attack to compensate (same as Spider Queen)
  • Scale down her Poison mechanic so it doesn’t become game breaking when paired with reflects

Forward

Bugs:

  • First group of 6 archers are already spawned and neutral. They used to appear when you reached the trigger point near far side door.

Mechanics:

#44 - Sept. 18, 2014, 5:24 p.m.
Blizzard Post

To those who have participated: thanks with sticking with this process so far. I know that we lost a few folks along the way, but I understand why.

As I mentioned here, I will be locking these threads and will be putting them together to send over to the devleopers for feedback.

Ideally, I will be highlighting one post per thread—one which succinctly compiles all the feedback. This is what I will be looking for. If I don’t find that, I will do my best to capture the feedback from each thread overall.

Here is what is stickied:

  • Reward rebalance suggestions
  • General suggestions
  • Fractals of the Mists
  • Arah
  • Twilight Arbor
  • Crucible of Eternity
  • Ascalonian Catacombs

Thank you, all.