#1 - Aug. 26, 2014, 11:44 a.m.
Btw thank you Miku! —this is his
General
- Bring back Forward/Up[/pre]
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Story
Bugs:
Mechanics:
Aetherpath
Bugs:
Mechanics:
- Tone down the difficulty of the Ooze puzzle. For instance add a second buff that attracts the elementals so we can control their pathing?
- Increase daily gold reward to 3-5 gold. Reasons : time it takes, increased coordination it takes, it is aswel a level 80 dungeon like Arah.
- Let us skip the dialogues betwen Caith and the Lionguard before and/or after selecting the path. They last for over 1 minute.
- After the Oose room is completed, let us enter the next room without waiting for Caith’s dialogue.
- Let us skip the Slick and Sparky cutscene.
- Let us skip the Clockheart’s death cutscene.
- The Holograms need to have a timed explosion instead of exploding on death. As of now, killing holograms means down state if you are within their range. This is not fun. Let them stop for X seconds before exploding. to allow counterplay (dodge).
Up
Bugs:
- Spider adds and Malrona in Chamber of Envy are already spawned on the floor. They used to trigger upon entering the room.
- Nightmare Warden from the Nursery happens to stop attacking if stuck under the tree infront of him.
Mechanics:
- Make Malrona’s projectiles blockable or reflectable.
- Give Malrona a Bite attack to compensate (same as Spider Queen)
- Scale down her Poison mechanic so it doesn’t become game breaking when paired with reflects
Forward
Bugs:
- First group of 6 archers are already spawned and neutral. They used to appear when you reached the trigger point near far side door.
Mechanics:
