I dunno why ANET hates turrets lol, they need some love. They do less damage than other options so are not competitive in normal content and can barely survive normal content much less harder content. Also the only way to boost turret damage outside of traits is condition damage, and with the removal of Rifle Turret bleeds that only works for 2 turrets now.
My suggestion:
1. Buff turret armor and hp. Thumper turret gets a large increase, flame turret gets a medium increase, all other turrets get a small increase. They are pitifully easy to kill, have large hitboxes, and are stationary.
2. Give Rifle Turret a 1 second bleed on all shots, both normally and during automatic fire. While keeping the vulnerability. There are still better options lol. Also add the 1 second bleed to the Surprise Shot toolbelt skill.
3. Give Thumper Turret a 1 second burn when you use it’s “Thump” active. It’s a slow windup skill that you can only use every 30 seconds.
4. Add a 20% cooldown reduction into the trait Autotool Installation on top of the auto-repair.
5. In WvW zones turrets should get a 50% AOE damage reduction buff to give them some small chance in heck not to immediately melt and then be on a long cooldown.
EDIT: removed accelerant packed turrets suggestion as it was inaccurate.
