Triple Trouble Meta Seemingly Bugged

#1 - Feb. 18, 2014, 6:57 p.m.
Blizzard Post

The Wurm Demolitionist achievement had its requirements lowered from 30 to 5 but it did not seemingly count towards the achievement.

My achievement tracker shows 7/10 towards the Triple Trouble achievement but the new achievement says it does NOT count towards the Triple Trouble meta.

#3 - Feb. 18, 2014, 7:09 p.m.
Blizzard Post

Thanks for reporting this. We’re investigating the issue to find out why this did not automatically increment your Meta progress.

#20 - Feb. 21, 2014, 2:52 p.m.
Blizzard Post

The fix for this issue required some code changes and we were unable to get this in to a Hot Fix build. You should retroactively get credit for the Meta as soon as you log in once the fix goes live.

#41 - March 4, 2014, 12:09 p.m.
Blizzard Post

The code changes were too risky to get checked in and tested properly for the build today. They will go live with the next release build (Note: An actual release build, not a hot fix).

#46 - March 4, 2014, 6:41 p.m.
Blizzard Post

But, the reason for it not being implemented is because it has not been tested? If I am wrong in my understanding please feel free to recalibrate my logic.

Crytal Reid stated that “the code changes were too risky to get checked in and tested properly” which means that the fix has already been implemented (most likely “locally” in a programmers development environment), but it has not been integrated in the code of the live production servers (“checked in” for the new build of today) since it has not been tested thoroughly.

Changes to a software system always bear the risk of creating unforeseen problems in other (and seemingly unrelated) components of the system. Hence, if ANet didn’t have the time to test the fix properly, then they are doing the right thing in pushing the changes back to the next release build.

~MRA

Thank you for understanding and for explaining this so clearly. This is an issue that the team actively is working on, but as Crystal explained, it will be fully addressed in a future build. We thank you for your patience while the best possible resolution is developed, tested, and then implemented into the game.