I think I might go do PVE, that gets all the good stuff.
I think I might go do PVE, that gets all the good stuff.
Questions:
Is there a visual component to either trap “springing?”Will the trap spring even if:
A) the person walking over it isn’t stealthed, or
B) the person walking over it doesn’t have any supply?Does the supply trap count those without supply in the max-20 people count? Is it just a random chance that you get affected?
If these are shaped like a “strip,” it definitely feels like they intended them to be dropped at the doors to keeps and towers.
Hi Everyone,
I wanted to clear a few things up about traps and also say thank you for your feedback and concerns.
Alright first question:
Is there a visual component to either trap “springing?”
Answer:
Yes. If you go to the Trap and Tricks Outfitter the effects that are played when the traps activate are on the table! The supply trap is a tornado filled with supply and the stealth trap is a black stealth-sucking miasma.
Second questions:
Will the trap spring even if:
A) the person walking over it isn’t stealthed, or
B) the person walking over it doesn’t have any supply?
Answer:
Yes, any “Enemy Player” can trigger the traps. This means that pets, clones, Npc’s, and ambient creatures CANNOT trigger the traps. This design was set so players wouldn’t put traps (especially the supply trap) on supply holds. Image if your zerg/small party didn’t have supply and went to restock at supply hold that had a few supply remove traps. As soon as the team has supply BOOM “Trapified” your supply is gone.
Third Question?
Does the supply trap count those without supply in the max-20 people count? Is it just a random chance that you get affected?
Answer:
The trap fires and randomly targets 20 affected enemies in the area.
Not really a question but hey:
If these are shaped like a “strip,” it definitely feels like they intended them to be dropped at the doors to keeps and towers.
Follow up:
We wanted the traps to have a large enough area that players could use them in different strategic ways, but making them a huge circle was making the trap bit too unavoidable in tight areas of the maps.
Questions:
Is there a visual component to either trap “springing?”Will the trap spring even if:
A) the person walking over it isn’t stealthed, or
B) the person walking over it doesn’t have any supply?Does the supply trap count those without supply in the max-20 people count? Is it just a random chance that you get affected?
If these are shaped like a “strip,” it definitely feels like they intended them to be dropped at the doors to keeps and towers.
Hi Everyone,
I wanted to clear a few things up about traps and also say thank you for your feedback and concerns.
Alright first question:
Is there a visual component to either trap “springing?”Answer:
Yes if you go to the Trap and Tricks Outfitter the effects that are played when the traps activate are on the table! The supply trap is a tornado filled with supply and the Stealth trap is a black sucking miasma of stealth.Second questions:
Will the trap spring even if:
A) the person walking over it isn’t stealthed, or
B) the person walking over it doesn’t have any supply?Answer:
Yes, any “Enemy Player” can trigger the traps. This does mean that pets, clones, Npc’s, and ambient creatures CANNOT trigger the traps. This design was set so players wouldn’t put traps (especially the supply trap) on supply holds. Image if your zerg/small party didn’t have supply and went to restock at supply hold that had a few supply remove traps. As soon as the team has supply BOOM “Trapified” your supply is gone.Third Question?
Does the supply trap count those without supply in the max-20 people count? Is it just a random chance that you get affected?Answer:
The traps fires and randomly targets 20 affected enemies in the area.Not really a question but hey:
If these are shaped like a “strip,” it definitely feels like they intended them to be dropped at the doors to keeps and towers.Follow up:
We wanted the traps to a large enough area that players could use them in different strategic ways, but making them a huge circle was making the trap bit too unavoidable in tight areas of the maps.Question for you that I don’t think I’ve seen asked yet: Do traps count toward the max siege limit of a server? Or do they have their own limit?
Traps do not count towards the siege cap limit.
Is it working as intented that Traps can be placed while in stealth, without breaking stealth?
And what about placing a trap and then blinking/shadowstepping away, which results in you finishing the trap from a distance?
What about both of those together?
Remote stealth trap placement underneath a zerg?What about the massive advantage Thieves have in placing traps and using them as an effective tool in WvW compared to other professions because they can place traps in an enemy zerg?
Hi again everyone,
I will say we want there to be play with the traps, but placing the traps while in stealth has very little counter to it, so we will be evaluating whether we would like to change this implementation. Thanks to everyone for you feedback and concerns.
Hugh