Trading Post 2.0 (Last Feature pack Arcticle)

#1 - Sept. 4, 2014, 11:23 a.m.
Blizzard Post

https://www.guildwars2.com/en/news/introducing-the-new-trading-post/

Completely redone UI for the trading post.
More search options (Yay, finally can search light/medium/heavy), including certain stats.

Don’t think I’ll ever use the stats filter, unless I can just say Precision and not give it a number (or if they’re hard coded values/numbers). Overall (without being able to test it), it looks like an improvement, though the removal of tabs and pickup list (seeing the items, not just a number) seem like steps backwards.
The “new unified order dialog” seems more complicated then it used to be. Not sure I’m going to like it, but will wait and see it in action before really judging it.

#117 - Sept. 4, 2014, 1:39 p.m.
Blizzard Post

A few clarifications:

‘Delivery Box’ available anywhere means anywhere in the Trading UI. Not Anywhere in the world (unless you’re using a Trading Post Express summon). If you are at a Black Lion Trader NPC you can now pick up purchases without leaving the filtered buy screen. You can pick up items/funds you cancel without leaving the transactions screen. That sort of thing. You can see an order complete and know what item was delivered while you’re still browsing other categories.

‘Get More Gold’ button simply connects to the existing Currency Exchange. It’s not a new feature, just a more connected UI.

250 is still the max stack size used for a single sale/purchase.

#121 - Sept. 4, 2014, 2 p.m.
Blizzard Post

Snip

Thanks for the clarifications Curtis, would it be possible to clarify the missing “Projected profit” UI element, it seems to be missing for no real reason other than to now arbitrarily calculate yourself how much money you make per sale instead of being able to see it directly on the screen.

We felt it was important when selling something to know exactly what price your buyer was going to see. The change also is the least cluttered way to address feedback we received previously about profit including / not including fees and wanting to be as clear as possible on the order of operations.

We’re balancing a lot of UX design against desire for more information with the new UI.. We’ll be watching to see what sort of confusion comes out of this and may or may not re-introduce a net profit display later.

#128 - Sept. 4, 2014, 2:14 p.m.
Blizzard Post

A couple of questions…..

1 – When I search for dyes, can I filter out the ones already unlocked on my account?

No, you’ll still have to mouse-over the list to see each one locked or unlocked.
Same for skins which someone asked about. And minis which is a logical question too.
Locked / Unlocked on my account is not a currently supported filter.

2 – Have you removed all the buy orders below vendor price?

Not at this time. In fact the visibility is actually going to make this worse for a little bit. It’s something we are looking into but it’s easier said than done without risk to the market.

#134 - Sept. 4, 2014, 2:24 p.m.
Blizzard Post

Thanks for clarifications.
I hope we’ll see the “Sell maximum” button if there’s more than 1 of the item, right? Because the button is absent in the screenshot.

For quantities > 1 “Sell Maximum” has been replaced with a quantity slider so with one click you can set to maximum, or half, or anywhere in between. You’ll also have the same one-click ability in buying which didn’t previously exist.

A bit hard to explain in text..sorry we didn’t get a screenshot of that.

Also, neat extra note.. when selling or buying to a waiting player (instant sell/buy) clicking the existing listing toggles between qty 1 and qty max.

#158 - Sept. 4, 2014, 3:18 p.m.
Blizzard Post

Now I need a calculator to actually see how much money I will get in my hand when selling items?
This specific feature doesn’t sound like an update, more like a downdate. Other things with the Trading Post update are actually updates

You always had to calculate it. Before this update the 10% tax that is taken when the item actually sell wasn’t showing. It just displayed the listing fee which is 5%
Now it show both but doesn’t do the total.

Haishao almost has it right.

Old Trading Post (OTP) ‘projected profit’ didn’t include the listing fee either.
If i list something for 1 gold.. OTP showed me a partial total including only one of the fees called ‘projected profit’ 90 silver and still separated the Listing fee 5 silver.. The Net Total would still be 85 which wasn’t shown.

New Trading Post (NTP) we now show you a total (qty times price) and both fees separated out.

I totally understand the desire for a true net display. It is something we did discuss and will continue to talk about as an addition I’m sure.

#161 - Sept. 4, 2014, 3:26 p.m.
Blizzard Post

Here’s another question that’s always bugged me… will we be able to specifically filter for back items now? (an item for which there was never any kind of filter to begin with)

Yes, back items and accessories are both select-able sub-categories of armor now.

#163 - Sept. 4, 2014, 3:33 p.m.
Blizzard Post

Just being able to filter based on items usable by the current character is a huge improvement. Thank you!

I don’t see why removing the ‘under vendor price’ items would cause any risk to the market – simply kick them back to the person who put in the order!

If simply kicking them back was something simply done I’d agree. The sheer quantity of orders to process posses some risk.. and one wrong bit of processing might require a TP roll-back.. which would be … scary.

#177 - Sept. 4, 2014, 4:25 p.m.
Blizzard Post

re: GW1 gemstore.. stay on topic please guys.. GW2 Trading Post

Now if we can add a favorite items list for our regular purchases, then the TP would be much more functional.

You might notice on the trading post home screenshot a section called ‘recently viewed’. This in combination with the reworked my transactions list should make regular item repeats much much more accessible.

#258 - Sept. 5, 2014, 11:42 a.m.
Blizzard Post

I’m not thrilled with all the huge icons as it’s taking up valuable real estate for actual items. Having each page reduced from 10 to 7 seems wasteful.

There are no longer pages, it’s a smooth scroll … which is much faster for browsing beyond page 1. You really don’t much notice the # displayed per page when using it.

As someone who spends a lot of time using the TP what irks me the most atm is when looking at the times I’m buying , if i click on an individual item to see the other buy orders, there is no way back to return to my list of buy orders other than clicking any other tab in tp then -> transaction tab ->buying , by then I have forgotten what I was going to look at.

If this is fixed I would be happy , very happy

This is fixed… you may begin being very happy.

Why can’t we see the buy price in the search results screen?

We show sell prices because that is what the item is actually available for. We biased towards simple to understand to go to the next step. The search is meant to be item focused and not margin driven. When looking at an individual item you get the bigger picture market data.

Also, this wasn’t covered in the article but please please please tell me the default buy price is not the vendor price any more. …snip…. Fingers crossed for an easy way to issue buy orders without typing the full price every single time – ie, defaulting to the highest current buy order or even better, highest+1c.

That’s probably too much to ask

Default buy price is the lowest currently available seller. If none available, then highest current buy order. You can match any current buyer by clicking their order price. No typing required.

#268 - Sept. 5, 2014, 6:23 p.m.
Blizzard Post

Curtis overall I think the new TP UI will be fantastic. (Actually a little too fantastic: I’d be ok if less people understood how the TP works, that’s less competition on the market heh heh).

That said, I have two questions:
1. The blog post says, “The most obvious change to selling on the new Trading Post is that no longer are your items sorted by their name. Items are now shown in the same order they appear in your inventory.”

That kinda worries me because you can also sort your items to sell “by price” at the moment. I find that VERY convenient for grouping all the most valuable items in my inventory right at the beginning of the list. I would be really, really sad if the ability to sort by price has been removed along with “by name”.

You can sort the sell list by the column headers so Qty, Name, Price and Level are all possible sorts for selling. Just the default is bag order.

2. Second question: any chance we are getting a “BACK BUTTON” in the new ui? That would make things sooooooooooo much easier to navigate…

No… but by redesigning how everything connects I believe we’ve removed almost all possible needs for a back button. Sooooo much easier to navigate = yes.

Oh, I have a question:
Suppose the current lowest sell price of an item ia 6g 00s 00c.
In that case, can you use the down button on the copper to reduce the price by one copper (making it 5g 99s 99c), or you have to change all 3 fields?

Yes that will work…. you can also mouse-wheel instead of clicking.

Not specifically what anyone asked for.. but for those wondering about efficiency of clicks.. or just general examples. Check out the points of interest broadcast from today for a real-time demo of the new trading post.
http://www.twitch.tv/guildwars2/c/5069490

#272 - Sept. 5, 2014, 7:18 p.m.
Blizzard Post

I know it’ll be answered when we get it next week but do we still have the same ability as we do now on the sell screen to choose match low sale price rather than high bid price. The “Sell Instantly” button concerns me because I assume this matches the high bid price and the screen shot doesn’t have any items being sold so I don’t see the mechanism for quick switching other than typing it in.

The reason it bothers me because encouraging to sell to highest bidder leaves money on the table that a player could earn. One of the major complaints that players voice is the lack of money in game yet the way the TP defaults, players may unknowingly be throwing money that they could earn away. And if you are making it more difficult to match the low seller price, this gap could widen even further. That’s good news for player merchants (aka flippers) but I don’t like the notion that less savvy players may be stuck with an Idiot Tax or Not Paying Attention Tax.

Sell on new tp defaults to matching lowest seller so we’re actually reducing this risk and encouraging a more true supply competition.

Instant vs Order is entirely price controlled and the warning message / submit button text changes intelligently depending which listing you match or where your proposed price falls inbetween existing listings.