Tpvp Turret Engineer (videos)

#1 - March 26, 2013, 8:35 p.m.
Blizzard Post

I’m going to put up of videos of each tournament map and how i play those maps.

I’m going to replace this first kyloh video with a new one. It shows a full match and its much better quality.

(Battle of Kylho full match) http://www.youtube.com/watch?v=pmsvtaA4evM&feature=youtu.be

(Forest of Nifhel part. 1) http://www.youtube.com/watch?v=3xY5jxS_8qY

(Forest of Hiflhel Part 2) http://www.youtube.com/watch?v=H1MbcM7BS5o

I’ve been playing turret engi for about a month now and i decided i’d post a video showing exactly what it can do. I’ve played engineer ever since launch and pretty much all the build except “100nades”.

The video is just short clips of encounters i had in one night of tourneys. I’ll post some more videos and even some hotjoin vids with a different turret build if there is any interest. enjoy, and stop laughing at turret engis

#60 - April 5, 2013, 11:09 p.m.
Blizzard Post

Go turrets! Someone asked me to post my turret build, so this seemed like a good place for it:
http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.33.0.0.0.80.94.85.86.102.8.8.12.228.234.0.0.0.0.256.0.0.276.271.0.289.291.0.20.0.10.20.20

#66 - April 6, 2013, 12:46 a.m.
Blizzard Post

Hows that invisible cooldown on kit refinement treated ya? I think your the last engi to still have it…..

It’s not perfect, but it opens up some interesting play possibilities, especially while stunned. I don’t have a stunbreaker in this build, but I can still swap kits while stunned, which allows me to pop a clutch magnetic aura while being pelted with projectiles, or a magnet bomb to interrupt a melee spike.

How do you do against rangers with that build? For some reason I feel like ranged builds would have the upper hand against you

I don’t love fighting rangers honestly. Though I’ve got multiple magnetic auras to reflect projectiles, and a lot of ways to stall for time and keep them off a capture point. So I can give them a good long fight, and even occasionally get the victory.

#71 - April 6, 2013, 1:27 a.m.
Blizzard Post

Ultimately Kit Refinement was too powerful as a tier 1 trait, and so far we’ve been avoiding swapping the tier a trait is in. Other considerations were improving the weak kit refinement skills on Bomb Kit and Med Kit, reworking the really strong skills of Grenade Kit and Elixir Gun, and also any kit refinement proc that gives a skill that’s already on that kit, like the Caltrops on Tool Kit.

#73 - April 6, 2013, 1:45 a.m.
Blizzard Post

No, we’d rather it not feel random and I agree it no longer has synergy with Speedy Kits. The cooldown was just an unfortunate trade off we needed to make to keep it balanced as a tier 1 trait.

#76 - April 6, 2013, 2:13 a.m.
Blizzard Post

Yeah, separate cooldowns was on the table, but it put the trait into the a little too powerful category. It’s entirely possible that we’ll revisit this trait again at some point, but for now that’s why it is the way it is.

#139 - April 9, 2013, 9:46 p.m.
Blizzard Post

I’ll try to respond to some of the comments since my last post…

Yes, I do play this build in tournaments. I’ve used it for my last 30ish matches. I generally solo queue and I’m currently rank 289 NA. I’m playing this build because I prefer to use my own special blends, rather than flavor of the month builds. Would I be higher ranked if I was playing HGH? It’s entirely possible, but maybe not. At any rate I’m still winning more than I lose and having fun in the process. Part of the reason I play unpopular builds is to see how far off they are, and look for areas that we can improve to get them up to a similar level as the stronger builds.

Kit Refinement works in my build for a couple of reasons. First, I’m often bunkering a point. So my refinement is cooling down while I’m waiting for an opponent to show up, unless I’m preemptively dropping bandages and antidotes. It depends on who I expect to show up. The other reason is because my fights tend to last a long time, so even if it isn’t off cooldown at the very beginning of the fight, I’ll often still get multiple uses out of it before I fight is concluded.

Yes, sometimes rocket turret targeting does not end in my favor. However, the overcharge aoe is pretty big, and my build still works even if my rocket turret is missing my primary target. However, when the rockets are hitting, my build suddenly becomes lethal, rather than just tanky. And it provides some extra AoE CC through the overcharge knockdown and the detonate.