Tpvp Turret Engineer (video)

#1 - March 26, 2013, 8:35 p.m.
Blizzard Post

New video up! with more to come shortly. I’ll post another from Forest of Nifhel and also one from legecy.

(first video, Battle of Kylho) http://www.youtube.com/watch?v=IREnOD4pwvc

(Forst of Nifhel part. 1) http://www.youtube.com/watch?v=3xY5jxS_8qY

I’ve been playing turret engi for about a month now and i decided i’d post a video showing exactly what it can do. I’ve played engineer ever since launch and pretty much all the build except “100nades”.

The video is just short clips of encounters i had in one night of tourneys. I’ll post some more videos and even some hotjoin vids with a different turret build if there is any interest. enjoy, and stop laughing at turret engis

#60 - April 5, 2013, 11:09 p.m.
Blizzard Post

Go turrets! Someone asked me to post my turret build, so this seemed like a good place for it:
http://www.gw2build.com/builds/simulator.php#1.4.8.0.0.0.33.0.0.0.80.94.85.86.102.8.8.12.228.234.0.0.0.0.256.0.0.276.271.0.289.291.0.20.0.10.20.20

#66 - April 6, 2013, 12:46 a.m.
Blizzard Post

Hows that invisible cooldown on kit refinement treated ya? I think your the last engi to still have it…..

It’s not perfect, but it opens up some interesting play possibilities, especially while stunned. I don’t have a stunbreaker in this build, but I can still swap kits while stunned, which allows me to pop a clutch magnetic aura while being pelted with projectiles, or a magnet bomb to interrupt a melee spike.

How do you do against rangers with that build? For some reason I feel like ranged builds would have the upper hand against you

I don’t love fighting rangers honestly. Though I’ve got multiple magnetic auras to reflect projectiles, and a lot of ways to stall for time and keep them off a capture point. So I can give them a good long fight, and even occasionally get the victory.

#71 - April 6, 2013, 1:27 a.m.
Blizzard Post

Ultimately Kit Refinement was too powerful as a tier 1 trait, and so far we’ve been avoiding swapping the tier a trait is in. Other considerations were improving the weak kit refinement skills on Bomb Kit and Med Kit, reworking the really strong skills of Grenade Kit and Elixir Gun, and also any kit refinement proc that gives a skill that’s already on that kit, like the Caltrops on Tool Kit.

#73 - April 6, 2013, 1:45 a.m.
Blizzard Post

No, we’d rather it not feel random and I agree it no longer has synergy with Speedy Kits. The cooldown was just an unfortunate trade off we needed to make to keep it balanced as a tier 1 trait.

#76 - April 6, 2013, 2:13 a.m.
Blizzard Post

Yeah, separate cooldowns was on the table, but it put the trait into the a little too powerful category. It’s entirely possible that we’ll revisit this trait again at some point, but for now that’s why it is the way it is.