Too much equality in GW2, end-game is far too limited.

#1 - Oct. 23, 2012, 1:04 p.m.
Blizzard Post

The game is centered around events heavily, yet karma is only useful for one set of armor in Orr, and various skins on par with lower level items.

We simply need more things to spend karma on.

There are few rewards in both PvP and PvE. Chests from puzzles, dragons and dungeons drop various vendor trash, blues and greens and the occasional yellow worth 10-15s. There’s no burn, no urge to really grind.

Heads up folks, MMOs are about grinding. How it’s implemented is what determines if it’s a good or bad form of grinding. Gambling for legendary precursors or saving up 300-700g over the course of months is probably one of the worst forms yet.

The cosmetic approach, the approach for all to have fun and be equal feels like it will be the downfall of this game after a few months of everyone doing the same things.

I’m amazed that I’m actually desiring a worthwhile grind, and am amazed that there are no real loot tables in such a successful MMO title.

#155 - Oct. 25, 2012, 1:31 a.m.
Blizzard Post

Hello everybody,
due to the high amount of inflammatory comments, attacks and off-topic posting, this thread will be locked. Thanks for your feedback, though.