#29 - Nov. 1, 2012, 6:35 p.m.
The thing I’ve been the most encouraged about from the devs is their apparent ability to let all the rage and stupidity go in one ear and out the other.
Being confident that you know your product better than idiots yelling baseless claims is something that seems to be in short supply in this industry.
I am a little nervous about the up coming November patch as ANet has stated that they will be touching about all of the classes and I think things are pretty close to good as it is (plus we still need a lot better visability of the high-end with spectator mode and skrims for the meta to shake out). But I’m sure I’ll be impressed again ( I mean they really nailed the whole healing eles being a bit too much to handle thing) and my faith will never be higher =).
PvP designers, in my experience, have very tough skin. A lot of us grew up in competitive environments (for me that’s everything from international Starcraft and Guild Wars, to live fighter game tournaments, to high school and intramural sports, to high school and college debate), so we’re used to having to calmly deal with conflict.
When in conflict, I’ve found that the most important thing to do is to breathe. If you keep your eyes open, your head clear, and stay in your breath, the answer to any problem will eventually come to you. You just have to keep breathing, one breath at at time (this is especially important when you’re doing Brazillian Jiu Jitsu!)
And, when I said we’d be hitting all classes, I meant that we look at ways to give all classes more enjoyment from their builds and balance, not just the current build of the week. We try to spread the love around as much as we can.