Tired of so Little Variety and Builds.

#1 - Sept. 3, 2013, 2:09 a.m.
Blizzard Post

I’ve noticed a pattern lately…

Everyone uses the same Traits.

Everyone uses the same Runes.

Everyone uses the same Sigils.

Everyone uses the same Skills.

Can we please have a SIGIL/Rune and Skill Revamp/trait please?

I’m really tired of everyone being the same.

One Example:
Why are pistols not fixed after the year, it should have the SAME speed as ranger’s short bow.

*Why are things like physical skills, venoms, thief traps so bad?"

“Why are underused traits not revamped? You have data, take what people don’t use and give it some frosting!”

#4 - Sept. 3, 2013, 2:32 a.m.
Blizzard Post

FOR EXAMPLE:

Wouldn’t it be cool if Sigil of Blood was actually a good Sigil?

Superior Sigil of Blood
30% Chance on Critical: Steal Health (This effect cannot trigger more than three times every 1 second.) This adds Opportunity Cost! So if people blob up together I get to heal more! [Maybe])

Additionally gives your weapon a leech effect when it procs!

Cool! Now I know when it procs because it has a cool unique effect! And its fun to use now because it actually does something significant like the other sigils do!

Agreed on the sigil needing a little oomf.

As to the effect: Yes, I agree it would be nice to know when it goes off. But, the other side of this is that it would add another effect into the game, which can clutter the screen. If we had a unique effect for all sigils/runes, it would create a lot more effects….which again, makes things hard to read.

I do like your idea though!

#6 - Sept. 3, 2013, 2:49 a.m.
Blizzard Post

Sure, but then would you see it? And if there is a different effect for each sigil (or rune set), then don’t you need to make them more distinct than just a slight green weapon glow so you can tell them apart?