My personal expectations of the Living Story were something along the lines of what was delivered in Flame and Frost (but with more permanent additions). The content was designed in a way so that the player felt like he was actively contributing to the story and that the Molten Alliance was defeated with the players playing a pivotal role.
But now, all I can see as far as the Living Story is concerned is two weeks of throwaway minigames bound up by content that I personally consider a joke. Cutthroat Politics is really the last straw for me, as ALL the man hours for this content were spent in minigames.
I do not play the Living Story for minigames, and I never will. I did not buy Guild Wars because I was expecting updates containing throwaway content released every two weeks. If you want to release lots of temporary content, that’s fine, but please stop with the throwaway minigames. I’m sick of them, and it goes against the idea of a living STORY.
I want the living story to be a STORY, not just a new carnival every two weeks.
For the reasons above, I consider Bazaar of the Four Winds/Cutthroat Politics to be the weakest chapter in the Living Story by far and beyond. I would like this trend to stop, and it is for this reason I am posting today.

