Think we got some fixes.

#1 - Sept. 25, 2012, 12:37 a.m.
Blizzard Post

No notes yet, but just dodged and my mark of blood was huge. Also minions SEEM more responsive.

Edit: Here we go.

Necromancer
• Taste of Death: This skill’s healing fact has been updated.
• Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
• Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
• Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
• Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
• Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
• Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
• Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
• Mark of Evasion: This trait can now trigger the Soul Marks trait.
• Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.

#36 - Sept. 25, 2012, 8:15 a.m.
Blizzard Post

Hi everyone.

The Necromancer Bug Compilation created by the user They are Hashes and updated with the collaboration of other players has indeed proved to be very very useful to the devs up to this point and it will remain useful in the future and we are very thankful for the deep involvement of the community.

On the other hand, the dev team works daily and faithfully to fix issues and problems that are reported.

It is a double effort here, and we are all rowing in the same direction.
So, thanks.