Thief Improvisation trait bug?

#1 - April 5, 2013, 5:46 a.m.
Blizzard Post

So I created this thread over at gw2guru.com: http://www.guildwars2guru.com/topic/82090-improvisation-overlooked/

Basically, I was querying why no-one used the improvisation trait in the Deadly Arts line when it improves damage by 10% when holding a bundle.

The exact wording of the trait is “Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal 10% more damage while wielding a bundle.”

I was curious as to whether holding a stolen item was considered the same as holding a bundle, and according to the official wiki, it is: “Thieves have stolen skills, which are also considered bundles, but function separately from normal bundles.”

However one kind player who read my thread took the time to test this trait in the mists, with and without a stolen item, and found it made no damage increase. He suggested I log this as a bug because, according to the definitions on the wiki, we should gain a 10% damage increase when carrying stolen items. This also seems to make more sense to the profession itself, as a trait that gives a 20% chance to recharge some skills every steal, and improves the damage of bundle items (to which the thief has none, assuming you ignore stolen items) doesn’t really make much sense.

We have yet to test whether it simply improves the damage of the stolen items by 10% on use, but I have a feeling that either it functions this way and the wording is misleading, or the trait is simply bugged.

Can anyone (hopefully a dev) shed any light on this?

Thanks all

#10 - Aug. 19, 2013, 7:27 p.m.
Blizzard Post

Hey folks,

I’ve escalated this to the appropriate team.

Thanks!