There was no balance in this patch

#1 - Oct. 15, 2013, 3:55 p.m.
Blizzard Post

Good changes to trait facts and all that. Very good.

But lets be honest. There is pretty much no balance changes in this patch.

Warrior is still broken OP. Rabid Necro broken OP. Spirit rangers broken OP. S/d thief broken OP. Bunker guardian OP. Engi OP.Mesmer OP but slightly less OP. Ele OP but least OP so its not good.

Why don’t you just nerf all the lame kitten that made everyone quit. Stop trying to make new builds. Just destroy the builds which crush other builds and new builds will rise up.

Like you tried to make mantras viable or whatever. Well the bar is too high right now. The only way something can become viable is if it is broken OP to the point where it isnt fun to play with or against.

In isolation the new builds like shout warriors and mantra mesmers that you tried to create are awesome and viable. But when you have to play them against specs which evade 24/7, boon steal, crazy damage and amazing res utility – or other specs that are similarly powerful then who cares.

#31 - Oct. 15, 2013, 7:05 p.m.
Blizzard Post

Just wanted to jump in and say thanks for keeping things constructive!

The idea right now is to see how the current changes impact the meta, and then do another set of balance in an upcoming patch.

The trait facts were a lot of work, but the clarity they give you guys is VERY good for you. So we wanted to see if that would shake up trait builds at all in order to see how you guys adjusted. Once THAT settles, we want to make balance changes based off the meta at that time. We didn’t want to change all the trait facts and also add in a lot of balance changes on top of it.

We still did a lot of balance stuff, but we were careful not to go overboard with this patch. Just like we learned w/ the Warrior a few updates back, sometimes the meta can undergo drastic changes even if we do VERY little to impact the balance.

We’re planning on doing another round of updates to traits for every class (either changing #‘s, shifting tiers around to make more builds viable, or doing trait reworks), and we also have our eye on a few “apex” builds. But, again we don’t want to shave those too much.

Thanks again for the thoughts and feedback!

Chap + the balance tam