The Shatterer.

#1 - Aug. 29, 2014, 8:25 a.m.
Blizzard Post

Is anyone else incredibly eager to see this world boss buffed up to his rightful terrifying self? He was featured in gw2 ads after all, so he needs to be a bit tougher. I would personally like to see him brought up to the level (or simply close to it) of the new Tequatl. I know a LOT of you hate that fight, but lets be real, these are dragons. I should not feel safe while fighting them in the first place. I should have a sense of “If I mess up I’m dead.”

Now granted it would also be nice to have a unique item tied to him with an increase in difficulty. Such as Tequatl’s weapons. I personally would love to see a new armor set styled after The Shatterer’s unique appearance, however that is simply because I love his design overall.

So does anyone else share my thoughts? Any cool ideas out there how to make the fight more dynamic? (A fun event use of the mortars and cannons perhaps?)

#28 - Aug. 29, 2014, 11:10 a.m.
Blizzard Post

Do you guys think that there’s a middle ground between ultra hard and easy?

For example, I think we could clean up some of the issues with the Shatterer and just make it a more engaging experience. So rather than spending the entire fight hiding under his right paw he could, say, turn his head and attack that area? :] It doesn’t have to be hard, just a little more involved.

We tried to put in a few changes here and there when we added the new world boss timers. Reactions varied.

#105 - Aug. 29, 2014, 1:07 p.m.
Blizzard Post

Thread explosion! Thanks for all the (rapid) responses. There seems to be a fairly consistent feeling that yes, these fights can be more engaging without becoming as difficult as the jungle wurm.

I like some of the ideas being presented, feel free to keep the discussion going. It’s also helpful to hear not only what’s working but why it’s working for you.

On the topic of using siege weapons as a role mechanic in these fights, is that something we want to see more of? I often worry that siege weapons can be just as boring as standing in the safe corner pressing the same attack. Do you feel that they can also cause some contention between players?