This is something that bothered me since beta tbh. Why did they ever introduce 8v8 instead of keeping conquest 5v5 only?
Tbh i only see downsides.
- new players who try to learn their class struggle. They either get zerged or zerg someone else. In both cases its unclear if their play made the difference. And in both cases they learn close to nothing from it.
- Veterans get annoyed since despite playing good they might end up losing due to being vastly outnumbered.
- 8v8 promotes a very blob like playstyle where properly defending and pushing points is discouraged. Just autoattack and stay in the group of 5+.
Can someone fill me in on any pros?
I understand that you can pick 5v5 servers or go tpvp. But esp for guys that try GW2 for the first time this will be a problem. Their first impression of pvp in this game will be 8v8 conquest (really depressing if you think about it).
