The Obsidian Sanctum is not good enough

#1 - Dec. 9, 2013, 3:20 p.m.
Blizzard Post

as the title says the change to the obsidian sanctum to allocate gvg is simply not good enough. its great how you have tried to make it fair with the removal of the bloodlust buff and the setting its self is great (lots of space to move around) but simply put it is far far too easy for random people not in the gvg to interfere completely ruining your attempt at making this a fair system. what i would like to see is a private instance with the current map where people can be invited by a guild leader/officer to stop all this interference.

#9 - Dec. 9, 2013, 4:57 p.m.
Blizzard Post

As Devon said back in October,

Guild vs. Guild is a gametype that has a lot of potential and one that we would never do anything but the best possible version of. That version, if it comes, will have to wait until the resources are available to build it. This change is an attempt to provide a workable solution in a timely manner, one that will ease some of the conflict that we have seen arise on the forums and in the game.

What this means is that the team is not focused on making changes to this map at this time. If and when the resources are available to build GvG as a game mode, the team assigned to it will do the best they are able, but that time is not now. The Obsidian Sanctum was built to ease tensions between GvG players and the WvW community by allowing a place for players to GvG where it does not affect total map population and is not affected by the Bloodlust buff.

GvG, in its current form, is a player-organized and player-run gametype and for the time being, must be policed by players. Obviously if anybody is being abusive or obscene in chat, please report them. But, we cannot devote resources to preventing players not involved in organized battles from entering the arena.