The Match making

#1 - Nov. 14, 2013, 10:22 a.m.
Blizzard Post

I thought it deserves a new topic.
And pls, some Dev tell me what is going on?

New match making is a fail. It much worse than it was before. I played MUCH yesterday to see how it works. In the morning I had good, balanced matches. Than I played much more more in the evening and I lost 90% of games.

I ASK, WHY I AM MATCHED WITH PPL WHO ARE RANK 1 OR 7 OR FULL TEAM OF UNDER R20 THAN DON’T KNOW ANYTHING ABOUT TOURNAMENT PLAY WHILE MYSELF BEING R50+ WITH 3.5K TOURNAMENTS AND 2.2K HOURS OF PVP PLAYED?

Matchmaking based on leadder rank is FAIL. I play pvp since year, and I get bad teams or leavers, so I fall down, so I’m stuck with ppl rank10 y? VERY CLEVER.
it’s ridiculous. rlly. I played much yesterday to see if its only a bad luck, but its impossible to have bad luck for 6h playtime. lowranked ppl duno what to do + more: they dont even wana listen what they shall do. I don’t have to pay attention in 1v1 at all, I win 2v1’s, both team zerg. How I can improve at this when I meet on my way a r10 guy and just go kill him with eyes closed and hands tight? I’d love to fight a r50 gr8 opponent and loose than win 10 times vs a r10.

Srsly do something about it. If no, I’ll just quit like many others before me…
Rlly game is fun but match making makes it frustrating and rlly bad experience. After yesterday I didnt want to play at all. But I tryed it again today and guess what? 1st game, rank1 in my team ofc. Ofc lost. Its even worse than 4v5 coz such ppl r free walking 5points.
I should be matched vs ppl at least ranked 40-45, better if 50+. I’d rather have a skyhammer farmer r50 than full team of under r20.
Rlly Anet, u force me to quit. I dont wana, coz game is gr8 but why I shall play and only get angry? Even upcomming reward change won’t solve anything if match making will be the same.

If u want me to stop playing, gj u doing it gr8, keep on it, don’t fix it. Nothing will bring me back, new rewards, gr8 balance, if I’m matched in such matches. This is not and never will be fun/enjoyable.

And pls, don’t even bother to “rank means nothing”. If that so, I’ll give u 4ppl on average r10 and I’ll take average r50. Should be balanced.
Rank means MUCH. Lowranked ppl are clueless, they r blind, like ppl in the dark. Sure, there are ppl with even r40 or r50 liek this, but it’s minority, while on lower ranks its 90% of ppl. I would take a r55 skyhammer farmer above r5 new guy to my team andy day.

Screens from 2day: they r just examples. u call this balance ANET? u call this fun? THIS IS BROKEN. When things go wrong ppl just leave.

Any good response from Devs maybe?

#12 - Nov. 14, 2013, 2:08 p.m.
Blizzard Post

I ASK, WHY I AM MATCHED WITH PPL WHO ARE RANK 1 OR 7 OR FULL TEAM OF UNDER R20 THAN DON’T KNOW ANYTHING ABOUT TOURNAMENT PLAY WHILE MYSELF BEING R50+ WITH 3.5K TOURNAMENTS AND 2.2K HOURS OF PVP PLAYED?

Your MMR is on the low end, which may be an accurate representation of your skill or you were hit by a bug that destroyed your MMR.

If it’s the latter, you should see an improvement after the MMR is reset on the 29th.

#25 - Nov. 14, 2013, 6:09 p.m.
Blizzard Post

It sounds like Michael might be in what other games call “elo hell”. There isn’t much I can do to help, but he has a chance to escape once everyone’s MMR is reset.

We’re talking about ways to better introduce players into solo and team arena, and how to better place them on the curve. Yes, this includes possibly blocking entry until X number of games have been played. Yes, this includes making hot-join better resemble competitive play. No, none of this is set in stone so please do continue giving us your ideas and opinions.

#52 - Nov. 15, 2013, 6:51 p.m.
Blizzard Post

This discussion is a pretty good example of why I’ve been suggesting we factor in play style and profile information into matchmaking as well.

Wouldn’t it be awesome if you could say how serious you were about competition and be matched accordingly? I want to make that happen.

#54 - Nov. 15, 2013, 7:02 p.m.
Blizzard Post

whats with ppl who switch profession?

We know when you do this already.

btw im playing in the most time 2-6 gmt at night, so i dont want wait longer than now.. already long enough to wait 30mins

We could factor in concurrency to selectively disable some matchmaking rules, we can also disable them by max or average wait time.

#81 - Nov. 16, 2013, 4:48 p.m.
Blizzard Post

I’ve gotten a few PMs about this, so I’ll post what I was going to say to each of them here.

There are only three things being considered in the current matchmaking; 1) your MMR, 2) how long you’ve been waiting, and 3) who is available to play with.

1) MMR is not broken, it works exactly as it should and I’ve personally verified this. Yes, we want to place new players on the curve better, but simply lowering the default rating will only work if the curve has already been established. As a reminder, everyone’s MMR is being reset on the 29th, so that takes changing the default off of the table.

If you’re trying to gauge the correctness of the MMR based off the leaderboards, you will very likely fail because decay makes things much less predictable and consistent. Even more so now that we have increased the frequency of the decay calculation.

For details on the MMR system we use, please go here: http://en.wikipedia.org/wiki/Glicko_rating_system

We’re open to suggestions regarding other ways of handling MMR.

We’re discussing ways to place new players more appropriately, and we’re open to suggestions in this area as well. The only thing that is off the table right now is splitting the user base, we can’t do this until it gets larger. We have several plans being implemented right now that are aimed at increasing the number of players.

2) When we scan through the queue to find matches, we use your ratings deviation. As time goes on we gradually increase your ratings deviation to increase the odds that we’ll find a match for you. This does lead to lower quality matches, but its very common to do this on the assumption that a lower quality match is better than no match at all.

If you’re on the outer edges of the ratings curve, this is very likely the culprit for why you’re being matched with players with a much different skill level than your own.

3) Related to #2. During low concurrency you will likely need to wait a longer amount of time because there are fewer people around your skill level, increasing the odds #2 will kick in and you’ll get a lower quality match.

That said, a few people that are on the high rating side are upset because they are now being grouped with lower skill players. Before the matchmaking change these higher rated players would be grouped together and they would just stomp the other team. Now they are being shuffled around on teams, which means no more lopsided matches in general. You can still get a lopsided by chance just because of who was available at the time, but even when this happens the match is still much more even than before the changes went in.

#83 - Nov. 16, 2013, 5:15 p.m.
Blizzard Post

i rather wait for 1 hour for match before i play with newbies.

This may be one of the options we allow in future matchmaking changes, but I’m hoping the other systems we’re working on will eliminate the need for this.

#85 - Nov. 16, 2013, 5:20 p.m.
Blizzard Post

I gonna start to make a blacklist and go AFK if i ever play again with newbies in a Match.

Please report people that do this.

#95 - Nov. 16, 2013, 8:08 p.m.
Blizzard Post

We have several plans being implemented right now that are aimed at increasing the number of players.

Any of these plans are aimed into balance correctly? active play instead of passive? conditions not replacing direct damage n’ so on?

Sorry, I know the skills and balance team has some great things planned but I don’t know what is likely to be release, or what their timetable is.