Please dont delete my thread again. Anet, Please tell me and others will you do something with warriors NOW? (i mean in few days, not weeks or more)
Please dont delete my thread again. Anet, Please tell me and others will you do something with warriors NOW? (i mean in few days, not weeks or more)
We’re going to be working on a lot of Warrior stuff in the coming patches. But will we be changing things, in the OP’s words, “in a few days”? Nope. We have to wait for patches to move through the system of developing content, refining it, iterating on it, getting it tested, and then getting pushed to live.
Warriors are very strong in PvE, and they’re struggling in PvP – we know this. Contrary to popular belief, we play our game, in all formats, and we talk to player experts in all formats. We also read the forums.
But that doesn’t mean we’re going to throw knee-jerk/reactive changes based on any piece of feedback we receive. As we’ve said NUMEROUS times, we’re doing slow tweaks so that we don’t have to do whack-a-mole balance.
Just because things don’t happen “in a few days” doesn’t mean they’re not happening!
I agree with you Sharp.
But i don’t understand why you didn’t change ALL the skills, traits, runes and sigils that give quickness. And where is the trait that gives more damage against people with boons? or something for the constants movement controll that oppres warriors? Karl talked about that in the SoTG.
I was hoping in something like: XII strenght trait: you deal 20% more damage vs targets with protection.
That stuff is coming in later patches. We want Warriors to “punish” boons, which is going to balance out the quickness hits. Same with other classes. We’re going to slowly introduce those things to balance out what we’re doing to quickness.
And overall, we want to slow the game down so that new players aren’t dying to certain specs in 2-3 seconds. So the quickness change is one step towards that.
I think the solution is very simple for helping Warriors, because their “immense strength” in PvE boils down to exactly 1 skill, Hundred Blades. The problem isn’t with enemy AI, either; the problem is in the skill.
Solutions that aren’t knee-jerk:
- Reduce Hundred Blades’ damage output by 25%
- Reduce Hundred Blades’ cooldown by 1 second
- Decrease the time Hundred Blades takes to complete by 50%
What does this do? This results in a faster burst, but of less damage. In PvE this means that your net dps when smashing your sword against the foe is reduced because the damage is reduced more than the cooldown is. In PvP this means that you can actually connect with more of your burst because it executes faster, increasing the actual damage you inflict to an immobilized or stunned opponent. For bonus points, it would also look cooler because you’d be swinging your sword faster.
Of course other things such as main hand Mace, Swords, and so on need buffs as well to bring them in-line with other weapons. The only reason that Warriors are so strong in PvE, though, is Hundred Blades, and addressing that will significantly fix up those issues on that end while simultaneously helping PvPers. It’s win-win.
Agreed!
100 blades needs to be changed, but other things need to be changed to compensate.
As I’ve said, that’ll be happening in coming patches.
We’re going to be working on a lot of Warrior stuff in the coming patches. But will we be changing things, in the OP’s words, “in a few days”? Nope. We have to wait for patches to move through the system of developing content, refining it, iterating on it, getting it tested, and then getting pushed to live.
Warriors are very strong in PvE, and they’re struggling in PvP – we know this. Contrary to popular belief, we play our game, in all formats, and we talk to player experts in all formats. We also read the forums.
But that doesn’t mean we’re going to throw knee-jerk/reactive changes based on any piece of feedback we receive. As we’ve said NUMEROUS times, we’re doing slow tweaks so that we don’t have to do whack-a-mole balance.
Just because things don’t happen “in a few days” doesn’t mean they’re not happening!
Jon, the problem is the complaints are piling up, the issues are blatantly obvious, and not once have I ever read a single person complain about banners. And for 3 patches now, the improvements were all related to banners. Not on mobility. Not on bunker builds. Not on conditions. And not on defensive options.
And what’s funny, seeing as I play(ed) a Ranger, is you’re making all these banner changes when your time and effort really should have been spent revising ranger spirits as they’re infinitely worse than banners and yet their functional use to the class and group are almost identical to those of banners for warriors.
I’m no novice to MMO’s so I know I’m probably not being fair in my criticism, but it really does seem like nothing of substance is ever changing in the right direction for Warriors (and Rangers…).
Good points, but the reason we sometimes adjust the “unplayed” specs is to provide build diversity. Banners are one of those specs that we’re trying to adjust slowly to provide a whole new build for Warriors. This doesn’t mean we don’t care about other specs, we’re just trying to do things slowly.
And yes, Ranger spirits are in the same boat as Warrior banners. They were VERY powerful before ship, but after changes, they are on the lower end of the power curve right now. So they’ll be slowly adjusted over time to bring them back up as well.
Sorry I can’t respond to everyone, but I’ll try to hit some other issues you’ve brought up:
-Words aren’t enough: Agreed. In the coming patches we have plans to give the Warrior: more resistance to movement hindering condies, the ability to punish boons, and we want to improve some of their specs that are out-shined by 100 b’s.
-Responding overall: We read a ton of things on the forums, but as you can imagine, we can’t respond to them all. When time allows, like today, I try to get on the forums as much as I can with actual responses – not just reading.
-Banners: We’re playing with some other ideas on how to make them stronger/a unique play style, while also trying to make sure they don’t “step on the toes” of similar abilities for other classes, like Ranger spirits.
-“Soon” vs. actual ETA’s: This is a fine point, but the reason I don’t give actual dates is because things can sometimes slip past those dates. When this happens, players can feel like we were lying or we didn’t fulfill a “promise”. I know it sucks, but it’s just safer for us not to use dates or ETA’s until we’re REALLY close to a feature or change being ready.
Gonna go hit some of the other sub-forums, thanks for all the feedback guys!