The game relies too much in the TP...

#1 - Jan. 7, 2014, 12:49 p.m.
Blizzard Post

…and while this may be good to the community as whole, it is not that good for the players as individuals.

  • The drop rates for quality items are too low.
  • Dungeon tokens become outdated due to ascended gear.
  • Mastering crafting disciplines used to be something for everybody, now is hardcore zone.
  • Legendaries… enough have been said about them.

The masses are driven to FS champion train or dungeon speed clears.

So far I can only think of one thing that shows off for how “good” player you are, and that is the mini Liadri.

I know that I am part of a minority, but please, for this minority, give us more Liadris and less farming and TP playing.

Let me share with you what a playing session looks like now:

Me: Hey, somebody doing something?
Player A: Nah, I still have to run through all of Orr with three more toons to collect all the nodes.
Player B: Hey, does somebody have some linen? where I can farm it?
Me: Well, does somebody want to do some dungeon?
Player C: I already run CoF 1 today, sorry
Player Sure, let’s speed clear CoE, all paths, bring a zerker warrior
Me: But my warrior does not have exotic gear yet
Player oh sorry then
Me: OK, I’ll do some solo queue then… 4vs4 here I go… all is vain
log off

I may just miss the time when we were still discovering dungeons and got frustrated for how difficult they used to be, and learnt how to beat them… I’d love to see difficult content for groups, I want to play with my guild again instead of waiting for they farming for their third ascended weapon.

Sorry for the rant >.< I just had a bad day :p

#37 - Jan. 8, 2014, 2:03 p.m.
Blizzard Post

Let’s calm down a bit.
I’ve already had a long post explaining why TP traders are good for the game as well as limited, if you haven’t seen it, you should look it up.

As far as other ideas like the GW2 economy has rampant inflation or there are other virtual economists online that don’t approve of this economy, that’s simply not even close to true.

#51 - Jan. 8, 2014, 5:31 p.m.
Blizzard Post

The discussion is about almost all rewards being buy/sell -able.
Most important topic: a legendary
Resulting in grind/farm.
Imo money (gold) is way too dominating in this game.

@john
I would like to see you a bit more open-minded in these threads.
This subforum will never work (productive) if you continue to react this way.

PS
https://forum-en.guildwars2.com/forum/game/bltc/How-to-make-200-600-gold-a-day/first#post3469037

I don’t feel I’m being close minded, I feel that I’ve already provided answers to the questions/discussions occurring here. I haven’t even given what I would consider an opinion, I’ve only stated what things are true and I haven’t seen any convincing evidence that those facts are not true, nor do I expect to (that’s why I’m referring to them as facts).

#105 - Jan. 9, 2014, 3:59 p.m.
Blizzard Post

I think there are some interesting points here. While I would say GW2 has a fantastic free market style economy, that’s incredibly efficient blah blah blah… It is valid to say, while the economy may be efficient, is a free market economy the best choice for an MMO? There isn’t anyone in the world qualified to give a definitive answer to the question. What I can say is that the free market design that GW2 uses is MUCH more effective than a barter system in keeping players engaged and happy as an aggregate. No system will ever please everyone, but this system works very well from my point of view as a designer and economist and as a person who wants to play a great game, and the statistics that I have access to agree with that.

Please note I don’t mean to imply that other systems aren’t or can’t be effective, I only mean to say that I think the system we have is very well executed and is itself effective.