The Epidemic Nerf

#1 - April 2, 2013, 5 p.m.
Blizzard Post

I have been using epidemic since the start of the game and have always loved using it. Even when it was still a bit of a challenge to land an epidemic due to a 1 second cast time, now you have made it blockable, able to be dodged, can’t be used while they are in invulnerable and have to be in line of sight. I understand this “nerf” and agree with it completely because it leads to more intelligent gameplay. However now with all the new additions to the spell (which not many people where complaining about in the first place). It makes it really difficult to land a good epidemic now due to all the ways it can be avoided as well as mass AOE condition clear in this game. This has made the condition necromancer that runs epidemic not as viable which is incredibly unfair. There is a simple fix to it; reduce the cast time of the spell to 1/4 or 1/2 of a second cast (and possibly increase the cooldown by 5 or 10 seconds). Those changes would make it a higher success rate while still making it so the player has to pay attention with what is going on. It can still be avoided hence forth making it balanced. Anet in the future please balance out what needs to be balanced out instead of blindly nerfing/buffing things.

If any of you Necromancers are in favor of having epidemic keep the block aspect to it but reducing the cast time to 1/4 or 1/2 of a second please post and make this thread be heard.

#45 - April 12, 2013, 4:54 p.m.
Blizzard Post

So, we do read the forums.

Right now we’re thinking this ability will go back to being unblockable, as will Currupt Boons. We still want you to need LOS to your target, however. We want these skills to have fun back/forth play on them, while being fair for both sides (the attacker and defender). Keep in mind, these abilities can still be evaded.

And thanks for all the constructive debate in here, great job!