Thank you for WvW Anet!

#1 - Nov. 7, 2012, 3:07 p.m.
Blizzard Post

So just thought I’d put up a bit of positivity amidst the many threads of valid, constructive and sometimes emotional criticism found in this section. I’m sure you guys/gals at Anet have thick skins, but it can also be tough to only hear critique on your labour of love day-in and day-out . More forum criticism than praise is of course perfectly normal. People who are enjoying the game, like me, are too busy playing and typically don’t spend time posting our great experiences here, while frustrations get aired frequently.

So let me be clear, I love this game. In particular, I LOVE WvW, warts and all. I’m confident that Anet will keep improving all aspects of it, within reasonable time-frames. I’m also not concerned about the declining number of people playing. This is perfectly reasonable and to be expected.

Anet, you’ve already shown that you respond to our feedback e.g. by adjusting SM’s keeplord position and points, 7 day transfers, removing orbs etc. Some, myself included, might not always agree with exactly how you respond, but the point is that you are responding. Thank you for that.

As you’ve hinted, there are already plans in place on changing/improving things for WvW. You’re also working on it already, and some of it is about to go-live i.e. the comment on culling being fixed in the next patch (THANKS). Being in the IT-industry myself I know that designing/developing/testing/releasing these changes is a mammoth undertaking and you have so little time! So thank you for all the time and effort you are putting in every day and also just for being awesome. Adjusting from an iterative/creative environment to supporting such a massive user-base must be a big challenge/change for you guys, so keep at it, your doing great

Looking forward to seeing what you do with:
- Culling. Will we see enemy armies when we should?
- Turtles. Working as intended? AoE buff/healing caps perhaps??
- Orbs. Can the flying hackers be stopped? Tough one I’m sure. But also, what advantage should an orb give?
- Outmanned buff. Will it help eventually help those with their backs against the wall?
- Thieves. Will WvW become Thiefwars? Are counters to invisibility required or will the playerbase solve it themselves?
- Keep/Castle. Should they be harder to take and cheaper to upgrade?
- Rewards. More things to spend badges on? More/consistent drops for kills?
- Nightcapping :/ If only global servers were possible. kitten you physical reality! Should there be some adjustment to potential points based on number of opponents on the map? Does that make it too easy to grief? Should NPCs scale to assist? Many good ideas to be found in these here threads.
- Transfers and guesting. Guesting plse, and long WvW lockouts for transfers …

Cheers.

#6 - Nov. 7, 2012, 5:30 p.m.
Blizzard Post

Hi all,

First and foremost: Thank you for the positive feedback! We work hard to make WvW fun for you all and it’s very gratifying to hear that you’re enjoying it.

Now I need to make a bit of a clarification about culling being fixed. I think you’re referring to this post in the PvP forum: https://forum-en.guildwars2.com/forum/pvp/pvp/Please-fix-this-sooner-rather-than-later-Vid-attached/first#post622762

We have a fix for culling in Structured PvP but that fix does not yet extend to WvW or PvE. The issue is that Structured PvP uses small maps with small player counts so we have fewer challenges to overcome with regards to resources like cpu and bandwidth. We are doing the work to extend the culling fix out to WvW but that change will not be in the next patch.