Please fix tab targetting so it prioritises players and not net turrets, flesh golems or sun spirits…..
Seriously…
Particularly with all the crap people have then some tiny asura in the middle of it.
Please fix tab targetting so it prioritises players and not net turrets, flesh golems or sun spirits…..
Seriously…
Particularly with all the crap people have then some tiny asura in the middle of it.
+1. On our list. Seriously though, we have already been making small fixes to mouse selection. We have a whole page dedicated to targeting issues we plan to fix. How about the issue where you cant select targets through invisible walls. i.e. the dividing walls between side points and keep in Forest.
Can you do something for the right click targeting too ? I’m tired of targeting people while i’m clicking on right click on my mouse to change the axe of my camera to see around me.
Targeting should be left click, not right click since we need it to change the camera view and a lot of time it target someone because you need to be fast…
There was an option added a month or two ago to disable interact on right-click.
Mouse targeting is doing some pretty lame things. We have cleaner versions we’re trying out now. Most notably: Selection radii appears to be far too large. Also, you cannot select new targets in front of your current target.
If possible, change the cursor to a more visible one, many times I lose in the fight chaos.
Also an issue on our list along with finding your selected target.
Please for the love of god make Tab targeting actually select the nearest player! I don’t care where my mouse is looking. When I press tab I want to target the person attacking my side not the person 50 ft. away.
This would be a separate bind called ‘Target Nearest’. Tab targeting is meant to cycle through targets with some priority that may or may not start with your closest target. For instance, tab could prefer targets towards the center of your screen, and not necessarily the closest.
Please for the love of god make Tab targeting actually select the nearest player! I don’t care where my mouse is looking. When I press tab I want to target the person attacking my side not the person 50 ft. away.
This would be a separate bind called ‘Target Nearest’. Tab targeting is meant to cycle through targets with some priority that may or may not start with your closest target. For instance, tab could prefer targets towards the center of your screen, and not necessarily the closest.
Evan, since we are at it, a few months ago you were right about to implement a fix, so that when interaction windows popped up on your screen (like a tournament match), you didn’t get kicked out of your chat windows interrupting whatever you were in the process of typing. For some reason this never went through and I wonder what happened.
Any chance for this to be happening anytime soon, because it is still as annoying as it ever was.
This fix is done on a case-by-case basis. If there are more windows that need to not do that, just let me know. I applied the fix to the death breakdown (no longer relevant), the scoreboard, and the overflow redirect.
Some of the targeting changes we’re trying should help alleviate selection of stacked targets. Right now there’s so much overlap that even if you clicked perfectly on someone’s model, it could select a minion instead.