Sylvari women vs. Human women

#1 - Nov. 16, 2013, 7:05 p.m.
Blizzard Post

I just wanted to know, why the female sylvari are using so many "combat" sounds of the female humans. With "combat" sound I mean the sounds characters make, while attacking, dying, jumping ect..
There is one sound collection for each race and gender (example: humans, ascalon ghosts, human risen are using the same sounds). Usually the sound sets are completely different, but the sylvari women are using many sounds of the human women. For instance there is only one sylvari dying sound out of four. If the character gets knocked down there is one human sound or if he is crippled there are 2 human sounds. Even if a sylvari woman jumps with Jump Shot, she screams like a human.

I’m just curious, why the sylvari sounds aren’t individual. It worked out with all other races and genders. And I cannot believe, that Jennifer Hale couldn’t perform the sounds herself.

#2 - Nov. 18, 2013, 12:29 p.m.
Blizzard Post

Sylvari females have and always have had their own vocal (guttural) set.

Each of the sounds for guttural types used between the various races are recorded by different actors but with similar deliveries—hence there is some stylistic resemblance between sylvari female and human female within a given action. Especially so between human and sylvari because they also share sound cue timings since they’re animated so similarly. But each player type definitely has a unique set of sounds.

Hope this clears things up!

#4 - Nov. 18, 2013, 2:42 p.m.
Blizzard Post

I’d swear my Male Asura Engineer has a single Female Norn guttural sound accidentally cross-linked. He has one grunt I am certain is pulling from the wrong set.

If you can find a reliable way to get that mismatched sound to play, like a specific skill or action, then do tell. Something like that should definitely be fixed.

#9 - Nov. 19, 2013, 12:13 p.m.
Blizzard Post

Sylvari females have and always have had their own vocal (guttural) set.

Each of the sounds for guttural types used between the various races are recorded by different actors but with similar deliveries—hence there is some stylistic resemblance between sylvari female and human female within a given action. Especially so between human and sylvari because they also share sound cue timings since they’re animated so similarly. But each player type definitely has a unique set of sounds.

That’s what I thought too — about the different actors — therefore I always repored it as a sound bug. But after a while, I wanted to “check” it myself. That’s why I extracted the audio files. After a bit of “searching” I found the “guttural” sound sets. Being extracted in one “line-up”, it was easy to listen to all of them for all races. And please believe me Cody, as I reached the sylvari set, there were some files from the human set (again) (including the above-mentioned sounds).
Besides the sylvari do sound different than the humans. Higher in tone. I don’t now, if Jennifer Hale and April Stewart performed the vocal sets themselves, but they sure sound different.

If you say, Cody, that every actor performed a whole set, than some sylvari sounds are simply not in the game. Or let’s just say, I did not find them, where they had to be and they won’t activate.

Hm, it appears there is some overlap between human female and sylvari female, but it is asset-duplication/renaming and so its not a bug that is causing this, nor is it immediately apparent without digging up the raw, uncompressed sound files and listening to them side-by-side. Difference is, I don’t have to pull apart the .dat file to do it, and so I can be more accurate. Although I don’t have much time to devote to this, it’s worth looking into rather than let the discussion die.

So it is also very rare that this is the case for sylvari female. By far, most of the guttural sets are, in fact, quite unique for the character, and for all others for that matter. However, a little reuse is not entirely a bad thing either, and it was done for good reason—clearly there just aren’t unique assets for the sylvari female in some very rare cases. But it is quite uncommon, the cases where reuse occurs are on some emotes that the players cannot trigger on demand, some sounds which have been made obsolete and are not in use, and some small animations used in a skill here and there and are on longer cooldown, such as the first portion of Engineer Rifle #4, Jump Shot (but not the second portion, the descent/landing), and yes, just a couple of the death sounds in the pool are reused. But there is no reuse in jumping sounds at all between human and sylvari female.

For the cases where reuse happens on player skills or common animations, something can likely be done at some point to make the sylvari female (and other race/genders, if the same is true for them) more unique from the human female, in terms of animation timing and the guttural sets chosen for the skills so that they aren’t reused. If you can think of any other cases than the ones you mentioned that you think are particularly egregious, do reply to this thread.

Thanks for taking the time to post about it.

#12 - Nov. 19, 2013, 6:48 p.m.
Blizzard Post

I’d swear my Male Asura Engineer has a single Female Norn guttural sound accidentally cross-linked. He has one grunt I am certain is pulling from the wrong set.

If you can find a reliable way to get that mismatched sound to play, like a specific skill or action, then do tell. Something like that should definitely be fixed.

Further research on my Asuran Male Engineer:

The sound that I believe is Claudia Christian/Female Norn is part of the set that can be triggered by jumping – jumping up and down in place will eventually produce it.

Its one of 3 “Hmmm” sounds (as opposed to the he-uut, yea-aah, aaah, and other jumping noises ). The highest pitched Hmmm sounds like the Asuran male voice actor. The suspect one is one of the two deeper pitches.

Sorry I can’t be more precise. I’m not sure I have the technical language to lead you to it more exactly…

All those sounds asura males make when jumping are definitely the asura male voice. Nothing has changed with that sound pool since we shipped last year either. Some of them do sound like ‘hm’, but none of them are nornlike nor ladylike. The ‘hm’ ones are in there to break up the more manic sounding ones so the asura doesn’t sound like he’s exerting himself overmuch every time he vocalizes his jump.

If you have feedback about it, though, it’s always welcome. Thanks for taking the time to check it out and post about it.