Support Roles - WXP rewards?!

#1 - Sept. 23, 2013, 4:16 a.m.
Blizzard Post

Currently GW2, does not have a dedicated roles, like in other MMO’s
So no tank/healer role.

However people intend to fill in this roles in WvW.
Melee classes often are really PVT geared, with a lot of Thougness and Vitality.
Supportive people equip a bite more healing power, and dps/cond classes also focus on enough dps to synchronize with the group synergy.

I play an elementalist within my guild group and I am often attuned to water, when I am running through another big group.
However when I am trying to keep others alive, I am not seeing many loot bags and/or wxp coming my way. I got the feeling that I am missing potentially a big chunk of that.

I would like to request a change in this:
- whenever a supportive role keeps a melee/dps alive, they should receive the same reward (with wxp) as the dps class? Or at least some % of it?

What do you guys think?

#14 - Sept. 23, 2013, 2:17 p.m.
Blizzard Post

The main issue currently with rewarding support classes is the way that participation is determined by the game. It makes it much harder to provide sufficient incentive to people doing things like healing, defending, etc. We have some ideas to try and improve this situation, but it is complicated. The best example I can give is the events to escort the supply dolyaks, which literally just say you helped if you are standing there when it ends, which is not an accurate representation of much of anything.

Until the systems are all capable of properly determining support, it’s difficult to properly reward support and defense. We are working on solutions that I hope will make it somewhat better, however.