Currently GW2, does not have a dedicated roles, like in other MMO’s
So no tank/healer role.
However people intend to fill in this roles in WvW.
Melee classes often are really PVT geared, with a lot of Thougness and Vitality.
Supportive people equip a bite more healing power, and dps/cond classes also focus on enough dps to synchronize with the group synergy.
I play an elementalist within my guild group and I am often attuned to water, when I am running through another big group.
However when I am trying to keep others alive, I am not seeing many loot bags and/or wxp coming my way. I got the feeling that I am missing potentially a big chunk of that.
I would like to request a change in this:
- whenever a supportive role keeps a melee/dps alive, they should receive the same reward (with wxp) as the dps class? Or at least some % of it?
What do you guys think?
