1. Create real “Team Arenas” that requires 5 players to subscribe to a ‘permanent’ roster, like in World Of Warcraft. Allow players to have a maximum of 2/3 teams so that players can learn to develop and progress as a team and not constantly switch between teams.
Create a rating and ranking system that can be viewed in game with certain statistics (win/loss) along with it.
2. Make “Seasons” that last 3-4 months with rewards (titles/special gear) at the end of the season. The higher the rating/ranking, the more prestigious the reward (e.g. Gladiator -> Duelist -> Rivalist, etc…)
3. A tournament at the end of every season inviting the top 16 teams for a “Playoff Invitational” with special rewards for the winner/2nd place.
4. Give more incentive for both casuals/competitive PvP players to play PvP. Currently, the daily/monthly rewards we get from PvP are things that we don’t need. We don’t need crystals or slivers, or salvage kits, or glory boosters. A way to incentivise PvP would be to reward players with gold/gems/tokens to exclusive gear only available to PvPers.
For example: a set of gear that costs 100 PvP Tokens which can be obtained from dailies/monthlies/team arenas mentioned above.
These suggestions have been met with general approval from the mist’s population. I hope this thread can be read by a Dev. These things are needed for the PvP in this game to move forward.
-Davinci

