Suggestions to help drastically improve PvP

#1 - Aug. 7, 2013, 11:19 p.m.
Blizzard Post

1. Create real “Team Arenas” that requires 5 players to subscribe to a ‘permanent’ roster, like in World Of Warcraft. Allow players to have a maximum of 2/3 teams so that players can learn to develop and progress as a team and not constantly switch between teams.
Create a rating and ranking system that can be viewed in game with certain statistics (win/loss) along with it.

2. Make “Seasons” that last 3-4 months with rewards (titles/special gear) at the end of the season. The higher the rating/ranking, the more prestigious the reward (e.g. Gladiator -> Duelist -> Rivalist, etc…)

3. A tournament at the end of every season inviting the top 16 teams for a “Playoff Invitational” with special rewards for the winner/2nd place.

4. Give more incentive for both casuals/competitive PvP players to play PvP. Currently, the daily/monthly rewards we get from PvP are things that we don’t need. We don’t need crystals or slivers, or salvage kits, or glory boosters. A way to incentivise PvP would be to reward players with gold/gems/tokens to exclusive gear only available to PvPers.
For example: a set of gear that costs 100 PvP Tokens which can be obtained from dailies/monthlies/team arenas mentioned above.

These suggestions have been met with general approval from the mist’s population. I hope this thread can be read by a Dev. These things are needed for the PvP in this game to move forward.

-Davinci

#11 - Aug. 8, 2013, 11:53 a.m.
Blizzard Post

Thanks for the feedback, all! The points that Davinci has brought up are definitely ideas we have discussed internally. I know that after the Invitational, we’re hoping to get more things going.

We just finished Solo Arena, which was something that was highly demanded before. We’re now moving on to the next project. We can’t just randomly conjure this stuff from thin air, so keep in mind that we do have a schedule, but will make adjustments if necessary.

#12 - Aug. 8, 2013, 11:59 a.m.
Blizzard Post

And to add to what Allie said, some of these ideas are already on the schedule…and already have some elements being worked on.

Can’t give ETA’s, but we’re thinking a lot of the same things you guys are.

#14 - Aug. 8, 2013, 12:05 p.m.
Blizzard Post

Thinking or doing, small or huge difference ?

…and already have some elements being worked on.

Did you miss that part?