A lot of PvP players feel like Anet is neglecting PvP and that their main focus is PvE. That is not entirely true. Their main focus is the Gem store, PvE is just the best method of introducing the new items:
- Make a new shopping list of grindy achievements .
- Wrap the list up in some sort of “story”.
- Release items in the Gem Store that are somewhat related to the “story”.
- ???
- Profit!
Sometimes they just skip a few steps and say: “Hey, spend $50 and you’ll get this absolutely useless minipet!” And that is exactly what people do. So that brings us to the real problem of PvP: no way to monetize it. Sure, some people buy armor skins and finishers but all of that is usable in PvE too. PvP needs to make money on its own. So without further ado, my suggestions for PvP Gem Store items:
- Scroll of Past Victories - 1600 gems – Awards player with rank points for victories achieved in Team and Solo Arena prior to December 7th 2013. 300 points for Solo Arena and 800 points for Team Arena. One time use only. Account Bound.
- Ring of Perception - 1200 gems – Wearer of this ring perceives all opponents as humans. Usable only in PvP. Account bound.
(other editions could be possible: Norn – for people that want to fight norns. Asura – for people that want to fight disgusting mutated drowned rats. Etc.)
- Ring of Acrophobia - 1200 – Wearer of this ring will never be placed on the Skyhammer map in competitive tournament play. Usable only in PvP. Account Bound.
There we go, easy 50 bucks. Players get what they want, Anet gets what they want, their NCsoft overlords get what they want. Everybody’s happy.
And maybe if PvP starts making money we get more than 3 updates a year!
I’m not really serious.
