#1 - Aug. 23, 2014, 4:42 p.m.
All Paths
Reward
- The gold reward doesn’t match the amount of time it takes an average party to clear a path. It needs to be increased to 1.5g to 2g per path.
Bugs
- Imprisonment Crystal summoned by Alpha, if destroyed too quickly it bugs and disables the targeted person for 15 seconds. If killed in 1s or slower, it will properly releases the imprisoned player after crystal is gone.
- If you break LoS to Alpha as he’s doing the Imprisonment Crystal animation, the player will get disabled for 15s yet the crystal will not appear. Without a crystal to break the player has no way to escape. When the bug happens, even a teleport won’t help you – you will still be disabled after using Blink/Shadowstep/etc which otherwise with a crystal present would break you out of the lock.
- Sometimes crystal doesn’t get summoned at all, permanently locking the player down. Player is released only after using an emote: VIDEO
- 1st Alpha will go invlun if player is by the gate: VIDEO
- If mesmer drops temporal curtain to pull 1st Alpha to the wall and someone knocks/pushes alpha toward the same wall before the curtain pull is activated, Alpha will trip mid-push and not move/fly the full intended distance.
- Sometimes when pulling 1st Alpha with the temporal curtain, he will instantly port back to the starting position after getting pulled.
- Last Alpha in p1/p3 – Spire sometimes gets stuck right by the glassy wall or the boxes in the middle and stops the Exp reward from showing up after the Gold reward chest is granted.
Anti-stacking
- If a mob is being LoS’d, have him avoid hugging the wall when chasing the aggro’d person. Instead, have the mob make an arch around the corner and engage when LoS is achieved.
- If a boss is forcibly positioned against a wall/corner with whatever push/pull skill was available, have it immediately walk at least 300 distance away from it.
Anti-exploit
- 1st Alpha – the spot at the end of the tunnel that when crossed spawns the boss and makes him attackable, make it trigger only after a certain path has been actually selected.
Subject Alpha
- If Alpha is receiving 30k DPS or more for at least 3 seconds, have Alpha quickly move/dodge away from the stack toward the middle of the room. 10 sec CD on the dodge.
- Apply 3s fear on everyone within 200 radius of a player about to be crystalized, right as he is being crystalized.
- Allow people to evade the crystalizion with a dodge but not with an evade from a weapon/bundle skill. Or, possible make crystal summon as transparent/vague purple goo and then 1s after summon it solidifies freezing whoever is in it for 15s, unless countered with stability/invuln.
- Make Alpha Essence move slower and instead of healing the boss once they reach him have them trigger another effect. Each Essence can apply a stack and at 25 Alpha can initiate an unblockable pbAoE stomp like the one Evolved Destroyer does (but with much less wind-up time). Also, Instead of applying the stacks when reaching the boss you can have the tendrils pick essence up and throw them at Alpha to avoid essence getting destroyed when everyone is stacked and applying massive AoE dmg around the boss.
Champion Icebrood Wolf
- The wolf has no leap animation if the leap skill is used point blank. Make him actually jump for the skill.
Story
Anti-exploit
- Have each major event require the previous event to be completed.
