#10 - July 21, 2014, 9:58 a.m.
I definitely agree that in-game world boss availability messaging is something that should be implemented and it’s something we would like to do.
One thing I’ve always enjoyed about map completion is the abundance of things to do in any order I wish. Events could sort of have this nature if we showed them map-wide. But even telling players about events that are across a single map can be tricky business depending on the nature of that event. A number of events can be completed well within the time that it would take to travel to it from even the nearest waypoint. Yet a good argument for showing them anyway would be a map such as Dry Top or the Crown Pavilion, wherein you might care about the state of the events even if you don’t plan on participating in them.
Do you think that showing all of these events makes the map feel cluttered? Would it make finding the information you care about more difficult?