Suggestion : Choose the maps

#1 - May 29, 2014, 2:01 p.m.
Blizzard Post

Why we can’t choose the maps we want or don’t want to play? Skyhammer trolls would be paired together and have an awesome 5 engi vs 5 engi match.

Also some maps are incredibly laggy for people who play on low-end PC like myself. My FPS drops below 10 in the temple of silent storm and khylo.

So yea instead of deleting or reworking the maps why not just allow people to choose which maps they want to play?

#2 - May 29, 2014, 5:21 p.m.
Blizzard Post

Would this work as a pre-match filter for matchmaking, or as a map vote system?

#24 - May 30, 2014, 1:34 p.m.
Blizzard Post

Summary so far:

  • Pre-match filters will increase queue times.
  • Voting per-match does not increase queue time.
  • Add some amount of randomness.
  • Avoid chances of encountering non-stop cheese builds.
#35 - May 30, 2014, 5:38 p.m.
Blizzard Post

What if you don’t care what map you play on in a vote system? Should there be a ‘pass’ or ‘vote random’?

What about the case where some people legitimately want to play on less popular maps? Would they ever get to play their favorite map?

This would be a system that provides good metrics.

Skyhammer does not have any more uneven matches than other maps last time we checked.

#39 - May 30, 2014, 6:42 p.m.
Blizzard Post

Are you suggesting an equal random between the top voted maps? What happens in this situation:

  1. 9 Khylo
  2. 1 Sykhammer
#65 - June 2, 2014, 11:54 a.m.
Blizzard Post

As a fan of skyhammer this feature would make me sad ;_;

Thank you for responding, as this is a very real case we would have to handle. What would make this feature work for you?

#80 - June 2, 2014, 1:17 p.m.
Blizzard Post

Skyhammer is only an example of a map that some people have vocalized that they like less than others. There will always be maps that people like more and less than others. What I’m trying to get from you guys is to think of how a map voting system could work with regards to all player preferences. How could we ensure that players can always get chances to play their favorite maps?

#87 - June 2, 2014, 1:50 p.m.
Blizzard Post

Evan , so the filter can’t be implemented because of Q times? Because if there’s a vote system it still not the player choice but the majority.. And those who love skyhammer will never get that map basically.

Filters will always impact queue times, which is very undesirable. We should avoid anything that increases queue times or effectively create more queues.

You’re recognizing the problem with majority voting, but there are ways around it. Specifically balancing randomness with player voting. A few people have mentioned having random vote options, which sounds good. It makes it so the most popular choices aren’t always available. The remaining question is: How often would the least popular map (by any amount) actually get played?

Also, please do not focus your feedback specifically on Skyhammer and why you don’t like it. There we always be a least popular map and we should take that into consideration.

#95 - June 2, 2014, 3:37 p.m.
Blizzard Post

Sounds like two parties on this idea:

  • Pre-match veto
    * Pro: Only play on maps you like
    * Con: Longer queues (How much longer we don’t know)
  • In-match vote on RNG selection
    * Pro: Every map gets love, but you play on ones you like more often
    * Con: You will sometimes play on maps you don’t like

Personally I’m partial to the RNG + vote because of queue times. I can just queue up and not worry about maps until the match is ready. I wouldn’t need to ever Veto a map because I enjoy them all, but my preference may change at any moment.

In a veto system, we would have to balance how many maps you can veto versus the queue times.
In a vote system, do you think people would vote for the already most-picked map to not ‘throw away’ their vote?

#100 - June 2, 2014, 4:21 p.m.
Blizzard Post

I meant uneven as in the number of matches with less than 10 players.

You mention people picking maps they are built for, do you consider that a bad thing? Imagine a scenario where we have templates. Everyone would always switch to the most effective build for a given map to ensure a win. That’s what people like to do, win

#101 - June 2, 2014, 4:26 p.m.
Blizzard Post

I plugged the values we have into
http://stattrek.com/online-calculator/hypergeometric.aspx

And the results were favorable(20% Skyhammer will happen)

Unfortunately I don’t think 33% of the population will vote skyhammer 100% of the time to uphold these results.

Sociology has thoroughly proven that people will vote for whatever everyone else is voting for; If you show the results..

I’m leaning toward a Weighted system with More RNG rather then a direct democracy (For this particular feature)

Most likely its the skyhammer lovers who will throw away their votes as they are in the minority.

We can always hide other players’ votes until you have voted.
How would you do a weighted system?

#103 - June 2, 2014, 4:29 p.m.
Blizzard Post

Odd concern but a real one.

The maps have far different “completion” times. By that I mean, some matches simply take longer to complete based on the map.

If you move to a “pick the map” meta, will we start to see everyone picking the map that is the fastest to play?

If people start picking maps that generally end right when rewards max, then we may just need to increase that time or rebalance rewards..

#107 - June 2, 2014, 5:12 p.m.
Blizzard Post

What if people don’t care about having longer Q times? Those who like all maps can just select them all and have a normal Q time?

I would wait 10+ min to not get skyhammer/ temple / khylo

A fair question. This is what I would speculate: Some people wouldn’t want to compromise on their map selections regardless of how bad queue times get. They then want a way to have there map filter AND good queue times. Then we have to incentivize people to play with no filters so that picky players can still have decent queue times. This is very much a slippery slope argument, but as someone posted earlier, this is what happens in WoW. While it is totally feasible, it’s far more complex to teach than a vote system.

#110 - June 2, 2014, 5:23 p.m.
Blizzard Post

Rigging the rotation is an interesting idea to avoid long queues with filters. I’m not actually sure if that would results in shorter queues than the matchmaking algorithm finding the best set of 10 people all with overlapping map filters. It would certainly still get slower the more maps you veto.

In either case, anything that increases queue times or effectively creates separate queues is probably not something we want to implement if it can be avoided.

#133 - June 3, 2014, 7:15 p.m.
Blizzard Post

I dunno I feel like this thread is more about putting in a new feature, which could as a secondary part of this thread disenfranchise quite a few players
(33% voted to keep skyhammer in Soloque, this is not a small amount)
It’s not really about forcing players to do one thing or the other..

ALSO ::

IMHO Making the Vote a RNG system where each vote buys a roll for a certain map and the winning map is the one with the highest roll is fair. (I feel like this idea was ignored, or maybe I’m missing something)

Well said. I don’t think the weighted RNG is being ignored. It is an elegant solution that both caters to the masses and doesn’t ignore the minority.

#138 - June 3, 2014, 7:59 p.m.
Blizzard Post

Could definitely happen that way. Do you think that’s more of a problem stemming from players not being able to easily switch builds on a per-map basis? It goes both ways: If someone is built for one map, there is no guarantee they get the map. They may do poorly on a map they didn’t vote for, or need to switch builds to adapt.

You can think about whether a certain implementation of a map vote feature would be a good one if you imagine how it works given any subset of maps. What if we had 2 maps, 20 maps, or 20 game modes?

I would prefer a map vote feature to be an improvement over the total RNG we have now rather than a solution to an atypical conquest map.