Stop making MAPS and give us MODES

#1 - Sept. 13, 2013, 4:58 p.m.
Blizzard Post

Title says it all… im very tired of playing this one mode with these all around maps all day…. give us something new and stop reworking your things and do something big that please community… youre just reworking everything in this game.

0% of quality work from devs, they make only quantity… so sad, pvp died, and it has to be big part of the game.

#5 - Sept. 13, 2013, 5:49 p.m.
Blizzard Post

We are working on new game modes. As we get closer to being ready to talk about them more, we’ll give you guys more details!

#11 - Sept. 13, 2013, 6:12 p.m.
Blizzard Post

We have different game types brewing at different levels of completion.

Some of them break away entirely from capture points and put the scoring emphasis on objectives/kills.

Some, as you guys know, are just different ways of looking at death match.

We don’t want to just release a ton of new game modes, so the reason we don’t talk about all of them is we’re basically testing a lot of them, and then we’ll see which ones work the best together.

As we’ve said before, we also want to be sure we don’t put out too many, and split up the players too much, while putting out enough so that you guys have variety.

#17 - Sept. 13, 2013, 6:20 p.m.
Blizzard Post

@ Rewards: We want to make it more fun to rank up and we want to provide more incentive to rank up. We also want to have more fun progression as you’re ranking up with cool rewards as you’re ranking.

We also don’t like how long it takes to rank up for some players after they hit a certain rank, so we’ll be addressing that as well.

@ Bigger maps: The idea right now is to make something that can scale in team size so that you can play it in bigger teams, or smaller teams. We also want to make sure we spread people out on the maps in a way that creates space, while also creating pockets where conflict is encouraged (and rewarded!).