Spvp Deathmatch new mode

#1 - April 15, 2013, 11:03 a.m.
Blizzard Post

The one thing i wanted since the start of this game in spvp was deathmatches , where it would be fun instead of conquest which gets boring after a short peroid of time . There should be 2 modes : deathmatch (normal respawning ) and then for tournaments death match (no respawns) eliminate all players .This would bring more depth to pvp, of course im aware that currently spvp is unbalanced and bunker builds and zerk builds are dominant which need fixing , which would be required for this to happen

Soo……. yeah…..

#21 - April 16, 2013, 9:26 a.m.
Blizzard Post

As we have stated many times we have tried many modes and there is a reason we ended up where we did. This is not to say we will not introduce new modes at some point, however a few notes on death match.

1) You can obviously have it without a healer.
2) Even games people consider to be DM have tons of secondary objectives (Quake 3, counter strike, Starcraft, etc.)
3) Objective based games tend to be both more total noob friendly AND more esport observer friendly as players/watchers can go/look at where the action will likely be.

Deathmatch without other objectives lacks things like a reason to engage, a way to break stalemates, and a tie breaker. It also creates much wider blowouts when someone on your team doesn’t know what they are doing (does this ever happen to you that you get a clueless teammate? Heh)

Hopefully that clears up some of our reasoning for future discussions.

Jon

#87 - April 18, 2013, 4:43 p.m.
Blizzard Post

We’ve been researching/developing other stuff for a while now (which I’ve stated in other posts, the SOTG, etc.). We just don’t talk about things until they’re ready.

I feel that just being transparent will help you guys to calm down a bit.

So:

We wanted to have a solid set of conquest maps our first half a year after ship, so we did that. We have tweaks to do for conquest maps, but overall we like a lot of them (and some of them we’re still not 100% happy with – so they may never make it into the tournament rotation).

But, as we’ve said, the other game types commonly tossed around actually have some MAJOR issues that need to be fixed for MMO-style combat (which is what Jon is speaking about). Those are the places we’re pushing now – trying to find ways to take those game-types and get them to be FUN and FUNCTIONAL in GW2’s combat system.

We’ll keep you posted as more happens.

Also yolo.

#89 - April 18, 2013, 4:50 p.m.
Blizzard Post

Also yolo.

Don’t ever say that again!!! It is lame! ughh…

You mean AWESOME:

“No blankets or pajamas
they can choke you in your sleep.
Two words about furniture:
killing machines.”