Southsun update May 14th

#1 - May 7, 2013, 6:35 a.m.
Blizzard Post

Keep the Peace on Southsun Cove
Inspector Ellen Kiel of the Lionguard has been tasked with restoring order to the island, but she can’t do it alone. In this all-new content, you’ll partner with Kiel to protect the settlements on Southsun Cove and uncover the source of the mysterious animal attacks!

Blow Off Steam with New Crab Toss Game!
To keep their minds off their troubles, the settlers on Southsun Cove have created a rugged new beach game: Crab Toss! In this instanced mini-game, players try to score points by capturing a hermit crab and withstanding karka attacks. It’s fun in the sun, Southsun-style!

Introducing Traps in World vs. World
Traps are fiendish items that can be purchased from the new Traps and Tricks Outfitters on each WvW map. We’re starting with anti-stealth fields and traps that remove supply from enemy players, but in the months ahead we’ll introduce even more ways to spread mayhem in the Mists!

EB jumping puzzle split
The Eternal Borderlands jumping puzzle will be split from the EB map so that it’s population will not count against the EB cap.

Not slated for the 14th, but in testing are as follows:

Get More Out of WvW
We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.

The End of Culling
We wiped out culling in World vs. World, and now we’re doing the same in the Living World. By removing the limit on the number of characters you can see, we’re increasing the epic feel of exploring through a fully-populated world.

#23 - May 7, 2013, 7:39 a.m.
Blizzard Post

Get More Out of WvW
We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.

The End of Culling
We wiped out culling in World vs. World, and now we’re doing the same in the Living World. By removing the limit on the number of characters you can see, we’re increasing the epic feel of exploring through a fully-populated world.

Quick follow up note, sorry about this one folks. Both of the release notes above are still in testing and are NOT including in the May 14th release. Consider this a spoiler for things that are coming soon as they are ready and signed off on.

However, one release highlight wasn’t listed that should be, so bonus info for you to make up for the wrong notes going out → In WvW the jumping puzzle in Eternal Battlegrounds will be split out into its own map, so those folks who wish to play there aren’t counting against the population cap for EB. This means more people can play in the EB jumping puzzle, and more people can play in EB as well with the populations separated.

We’re working out the kinks of doing a more frequent update, sorry again about the confusion!

#27 - May 7, 2013, 7:45 a.m.
Blizzard Post

Quick question Colin – are we still able to kill people doing the puzzle? Or is this gonna be a pve area?

Kill away! It’s still very much a WvW map, just its own map now. It’s all growsed up.