SOTG: Nero & Grouch Tanked it...

#1 - March 15, 2013, 6:56 a.m.
Blizzard Post

Xeph was the only one with some cojones to ask the questions that matter.

Where was the pressure? We listed exactly what we wanted in your thread.

Visible Ranking

A Ladder System
( Btw this leader board is going to be totally bogus. Teams and Solo quers all mixed in)
You guys should have said your idea’s such as we need a team creation system in game and then we should be able to Que up vs other teams where we can be ranked.)
Instead the ideas you gave them, to have 5 orb skills on your hot bar while carrying the orb. “WTF Who CARES!”

Team Creation System
Similiar to how wow teams are made with rankings!!! Its guild wars not player wars! ( not to mention individual skill in this game is not that important vs teamplay.

This is what needed to be chewed out more. Instead you guys stayed quiet. and let them talk about their ideas. We dont care about their ideas. We need to push ladder systems rewards and titles. It felt as if anet really just doesnt care about SPVP at this point. Very poor performance and from nero.

You guys talk about how anet fails. I think we tanked the STOG just as bad XEPH carried the kitten out of it.

What makes it fustrating is how much potential this game has…

On a side note Anets idea of Boonhate dmg wtf? im gonna be penalized for putting up boons lols… ? i dunno. Its kitten like this that makes me feel like they are all over the place.

You guys kept mentioning Balance issues. When in fact that game is pretty freaking balanced compared to most MMOS. Balances come with time. and slowly. that natural. I think johnathan nailed it spot on with ele heal. being able to interupt it a little bit easier would be spot on.

Nero Grouch disappointing. grow some pelotas

#1 - March 15, 2013, 7:10 a.m.
Blizzard Post

I quit playing months ago. I’ve been enjoying SC2/HoTS.

Just wanted to say that I appreciate you guys continuing to give feedback and beta test this game. Was wondering if you’ve managed to get any sense of when it will actually be ready for launch? I would consider playing it again once it’s actually released.

#10 - March 15, 2013, 10:17 a.m.
Blizzard Post

One thing ANet should do though to accommodate solo q’ers is the match-making system should form your team first so that you can get people on TS, organize your team composition and roles, talk strategy, make sure people aren’t afk, etc. before you actually submit the team into the queue.

That’s actually a great point. That whole process is something we want to streamline/make better. Getting into tourneys, seeing your progress in them, etc.

It’s down the road, but it’s part of the plan.

#15 - March 15, 2013, 10:43 a.m.
Blizzard Post

@ solo-queue: Yes, solo-queue is something we think is important and it’s towards the top of our list! We have different proposals on how to handle this issue. It’s important to let new players and solo players feel like they can learn the game at their pace, against evenly matched teams. And there are also some players who just don’t have time/ (or the desire) to find a team and play with a team. We recognize that.