#1 - Oct. 4, 2012, 9:19 a.m.
I would like to preface this post by saying that although ele’s could do with some improvement I do not believe they are in the dire state that seemingly the rest of this sub forum do <3 Also I have to split it into a comment because of the character limit
I have been having quite a bit of success running a Dagger/Dagger ele in sPvP (and tPvP) recently with around 200 games using it but currently I feel there could be some improvements made the weapon set (mainly Main Hand Dagger)
Fire:
- Dragon’s Claw - Personally I like this skill it promotes you being near your target (as you should with Dagger Main Hand) but doesn’t punish you over much for being at a longer range
- Drake’s Breath - Right now a problem with this skill is that when both you and the target are moving it can be a bit unreliable with when it hits so I’d like to see the hit box expanded (but the same range) so it’s a bit more reliable.
- Burning Speed - This skill is overall in a good place damage wise imo but one thing it could do with is having an extra second of Burning added to the explosion so you can reliably hit a Fire Grab that benefits from the Burning because right now without condition duration the burning is over before your Fire Grab hits
- Ring of Fire - In a good place right now
- Fire Grab - This suffers from the same hit box problem that Drake’s Breath does, often when it looks like a Fire Grab has hit you will get a miss so expanding the hit box or if there is another way of reliably making it hit would be appreciated
Water
- Vapor Blade - In a fine place
- Cone of Cold - Suffers from the same problem as Drake’s Breath with reliably hitting foes, it would also be nice to have the healing co-efficient boosted from 0.36 —> 0.5 but it isn’t needed
- Frozen Burst - Right now this skill deals around half the damage of Sigil of Hydromancy which also has a 9 second cooldown. Frozen Burst does have the benefit of you being to choose when you want to trigger it without any side effects (i.e. switching weapons) however it has a ~50% longer cooldown and half the damage. In light of it being more reliable I would like to see the damage boosted by 20-30%
- Frost Aura - Currently Fine
- Cleansing Wave - I would like to see it remove 2 conditions but right now it’s in a good place so doesn’t need a change
Air
- Lightning Whip - Since the buff last patch this is really nice
- Lightning Touch - Probably the worst skill on Dagger currently, it hit’s for about 40% of the damage of Lightning Whip (when both parts hit) and suffers from the same targeting problems as Fire Grab. I’d like to see the damage doubled and maybe an increase in the weakness duration because currently you’re just better off auto attacking than using it
- Shocking Aura - Really love this skill and think it’s great
- Ride the Lightning - I love this skill but right now it has the problem of stunning you in certain circumstances. The way it works currently is it predicts where the enemy is going to be when you would hit and sends you in that direction. If they change direction then you reach where they would have been, you stop moving and Ride the Lightning continues until it has completed its 2 second duration (1 second per 600 range) so for example if you fire it and someone would have been 600 range away where it predicts then it will lock you in place for 1 second until it completes it’s 1,200 range timer. This would be easy to fix by making it so Ride the Lightning automatically detonates/ends when you reach where they would be regardless of if an enemy is hit or not.
- Updraft - Love this skill as well but it would be nice to have a timer for the knockdown in the tooltip
