There is one thing every competitive sport and/or game has in common: even number teams. Here is a quote to a running conversation that needs to be read by the dev’s.
I welcome all feedback on this idea except for “WvW isn’t meant to be balanced”
That is something that bandwagon scrubs tell themselves so that they can feel good about winning at the expense of what could be a fantastic game mode.
]Anet knows this is broken and CAN’T do anything to fix it. They have no idea how to fix it.
That’s because it cannot be fixed.
No it definitely can
ok pls tell me how
Lower the population limit so each server could only field 50 per map. The servers will balance themselves out and the game would turn into skill>population.
I like this idea too, make the limit of how many can be on map MUCH lower, something obscenely lower like fifty! I like it – I vote yes![/quote]
Only T1 servers can get anywhere close to fielding 50 people per map, and we’ve already seen the queue times are not enough to get people to move to lower ranked servers rather than being carried to a win on a high ranked server.
50 was just a number grabbed out of the air. You could easily say 30 or 40. The idea is to put everyone on a level playing field. If people would rather sit in queue than transfer that is their choice to make. Once the servers start balancing themselves out the population limit can be incrementally raised.
An added bonus is this would probably reduce lag and skill delay.
I think we’re talking a realistic limit of like 8 people per map.
Most servers have a single small zerg that bounces between maps based on threats.
It would have to be a limit per all 4 maps I guess to not break that playstyle.
Lol I don’t think it’s that bad just yet. Even in tier 7/8 the servers could field around 30 per map. I personally think bringing a little balance to WvW and forcing people to use a bit of strategy instead of just outmanning the other servers might get a lot of people playing again.
Even if your server doesn’t have 50 people on the map and another one does, it will still limit the massive zergs that can just melt down towers and keeps. If a server wants to get in a 50 man blob they will likely lose everything to smaller groups that cap things around them.
^ this ^
I think the lower the number allowed on the maps the better. This will likely help force people to split up into smaller groups just as Jim stated. Split up into different groups or face losing all your stuff to the server that does!
Think about how much more fun it would be if you were facing every other server and the rankings were actually based on skill rather than population. Sorry if I misquoted anyone above, it was sloppy cut and paste work.

Most servers have a single small zerg that bounces between maps based on threats.