So with champ bag changes. . .

#1 - March 27, 2014, 2:44 p.m.
Blizzard Post

Is the Trading Post officially the only way players are intended to make money? Champ bags were one of the few solid ways to make gold through open world adventuring, but they are getting nerfed. Yes, repair costs will be down, but I didn’t die all that often (I’m sure hundreds of times, but that was over a lot of play time, so it balanced out to only a few champ bags per week). Where are the nerfs to the trading post income to balance against the nerfs to the champ bags? Or alternately, where’s the new gold faucet being added to the open world? In other words, how are players who earned more champ bags than they did repair builds supposed to make the same amount of gold per hour, other than just giving up the adventuring game and becoming a day trader?

#5 - March 27, 2014, 3:17 p.m.
Blizzard Post

Champ farming was a TERRIBLE way to try and make gold. It was mainly for XP, crafting materials, karma, and luck, none of which are impacted by this change.

If you were farming champs for the gold drops… I mean… I don’t even know what to say…. maybe “don’t”?

It’s true that champ farming is by a wide margin not the best way to make gold (not counting TP either)