Is the Trading Post officially the only way players are intended to make money? Champ bags were one of the few solid ways to make gold through open world adventuring, but they are getting nerfed. Yes, repair costs will be down, but I didn’t die all that often (I’m sure hundreds of times, but that was over a lot of play time, so it balanced out to only a few champ bags per week). Where are the nerfs to the trading post income to balance against the nerfs to the champ bags? Or alternately, where’s the new gold faucet being added to the open world? In other words, how are players who earned more champ bags than they did repair builds supposed to make the same amount of gold per hour, other than just giving up the adventuring game and becoming a day trader?
