So why don't ruins give any WXP?

#1 - Sept. 23, 2013, 6:54 a.m.
Blizzard Post

Disregarding my opinion the bloodlust buff and the effect it gives (Which is something for another thread), why don’t you get WXP at all for the urines?

As a guy who spends most of his time roaming (I like good fights more than anything), it’s gonna take a lot of effort/time to catch up to others in terms of stuff like defence against guards. I also don’t feel any incentive to cap the ruins while roaming, I’d rather go kill people some more than stand there motionless for 30 seconds.

I guess it’s fair for actually capping the ruins to not give WXP because of the fast turnover time making them farmable, but I with a small 4 man team capped the whole thing while outnumbered – turning the bloodlust buff in a borderland to your team, ultimately the goal of the whole thing, also gives 0 WXP.

#7 - Sept. 23, 2013, 12:45 p.m.
Blizzard Post

The build on October 1st is going to add WXP consumables to player kills, which should make a pretty sizable dent in this. It is the case that making the events themselves reward WXP is problematic at best because of how easily they cycle. All that said, we’ll make more adjustments as needed to make this a better place to play WvW. A bonus for kills in the area isn’t a bad idea at all.