so the answer is locking all debate down about night capping

#1 - Sept. 27, 2012, 8:52 a.m.
Blizzard Post

just look at the heavy moderation going on about this subject. Not only do we get no response from the dev’s now the moderators are locking down all discussion on the subject……. we.ve seen this before and expected better from Anet.

looks like we have our answer then … there is no problem if we stop folk saying theres a problem right?

very bad

#66 - Sept. 28, 2012, 1:59 a.m.
Blizzard Post

Hi Everyone,

All is fair in love and war – and as love, WvW is a battlefield.
There are exploits, I’ll give you that – but then there is coordinated effort to ensure your world or your team uses each and every resource they have to their advantage.

War is not fair, war is not pretty, war gets out the worst in us – and the best – and even if we have excluded open world pvp from the rest of the game, this is exactly what happens on the WvW maps: It is the ‘playground’ for strategists and great tacticians, it is the place for coordinated efforts and mean ideas in the middle of the night.

Night capping is one of those valid tactics to score some points in a lasting battle – to get your world the upper hand, or cancel out daytime supremacy by another well coordinated opponent.

As Guild Wars 2 will progress in time, so will world vs. world and core gameplay mechanics. But for now, night capping is one valid possibility to ruin your enemie’s days – pun intended.

#72 - Sept. 28, 2012, 2:18 a.m.
Blizzard Post

Higher server population and maximum player cap in world vs. world do not go hand in hand. Yes, there is a statistical advantage of this happening – since you can fall back to a higher number of players. But stochastics and ‘large numbers’ do not per se grant an advantage – since we are talking mere ‘probabilities’. It still could happen that you have a caped out world population – of which no one wants to (or can) play at night.

The free character transfer is NOT a core mechanic of the game – but instead a launch only initiative to balance out server population (to actually prevent the above mentioned ‘possible scenario’). It will go away at some point.