So how do leaderboards actually work?

#1 - Sept. 6, 2014, 11:48 a.m.
Blizzard Post

Hi.

So recently i’ve started to play soloQ, after 2 years of mostly wvw roaming (mostly cus i cba dealing with other ppl mistakes) i found it’s kinda easy to carry low elo games with D/P trickery so right now i’m 15 – 4 and currently at 97% rank with a Win rate of roughly 79% (highest in top 1000). The thing that boogles my mind is that there’s people with literally worse stats than me in every single point and are at top 300 or around that.

I don’t mind being 97% i think it’s fair as i have roughly 20 games and it should never be posible with such a few games to actually go to the highest elo, but how does someone with 9-5 W/L ratio get to be at top 300?

Would be cool if any Dev can give some insights in what terms are taken in consideration when calculating ratings on the leaderboards cus it just feels like something really unprofessional… e-sports, e-sports, E – SPORTS!

Also, i recall Anet saying there would be a Ladder system? Is that right? Any info on that?

Cheers

#7 - Sept. 6, 2014, 5:40 p.m.
Blizzard Post

This is how they work

Your position on the leaderboards is based off your MMR, which is not a steady or linear way of tracking skill progression. This is why we are still focusing on ladders and seasons as a top priority in order to give players a more predictable way of showing skill progression over time.

Your glicko rating IS however good for matchmaking, as intended. It is used to find equal opponents for you to fight against, and becomes more or less accurate depending on the number of people playing and whether you play with the same five people every game.

The main factor in how stable your rank is depends on your MMR’s volatility, which will lower if you play many equal matches, and rise if you play less unequal matches. This is why you may not rise on the leaderboards if you play often, because your rating is only getting more accurate, not necessarily going up and down.