Before the patch i played with risky burst build and played extremely well even against duel oriented players with it due to my fast finger reflexes, no bragging
There was minor side nerf in arms trait that hurted my build too but thats not big deal, what bothers me is the new skullcrack.
Sure against npc guards and somewhat casuals i can still manage it but against more skilled player landing it is next to imossible, way too hardcore to be enjoyable anymore.
To land it properly you need to time the 0,5sec( i did not believe it would actually be such a big change to 0,25) correctly, maintains the super narrow 130range distance while channeling, not to be lucky blinded/blocked/ dodged/ccd, not to be skill blinded/ blocked/ dodged/ ccd
and last but not the LEAST to not INTTERUPT it with weapon swap( since SC usually leads to some another weapons selfcombochain).
Thats too much for my brains to handle sametime.
1-So ill start with the smallest and simplest( hardly can be called) change to make it even little bit more dynamic again. —-> make it so that you cannot swap weapon sets until it has landed. With this skills you have to be precise, every nanosec count and you dont want to waste time making sure is it safe to swap sets.
<———- this please even if you ignore both next suggestions.
2-Increase its range
3-nerf it some other way than increasing its casting time
, though i can live with this if you atleast fulfill the first weaponswap broblem.
Currently its just…. meh…. too hardcore to be effective.
