Simple ways to enhance targeting?

#1 - March 21, 2014, 8:56 p.m.
Blizzard Post

I was just thinking of having an option that would allow us to have a semi-transparent circle around the middle of the screen (coin-size, resizable;bright green/red w/e) that would allow a player to simply aim and pick the target.
Thoughts? Any better ways to improve it?

#3 - March 22, 2014, 12:31 a.m.
Blizzard Post

It’s an interesting idea to visually show selection areas, I can’t think of a game that has done this off the top of my head. However with any amount of overlapping characters that can be on the screen, this may not look so hot.

Is there a way we could better visually show who you would target if you clicked while hovering character models?

#8 - March 22, 2014, 1:38 a.m.
Blizzard Post

It’s an interesting idea to visually show selection areas, I can’t think of a game that has done this off the top of my head. However with any amount of overlapping characters that can be on the screen, this may not look so hot.

Is there a way we could better visually show who you would target if you clicked while hovering character models?

Simple – when the “O” goes over a player you could create a thin glow all around the target to create a distinction between the non-targeted ones. If there are multiple players within the circle, allow for tab selection between characters in the circle/approximate to the circle.

We definitely already glow targets when you hover them. I cannot describe the number of iterations of targeting we’ve gone through. It’s incredibly hard to get something that stand out in crowded fights that is still aesthetically pleasing. The two concepts are at odds