Before the patch, the only siege that properly despawned after 30 minutes were trebs. Even the Devs admitted (cannot find the link) that it was a bug that they fixed so that all siege despwans properly after 30 minutes.
Frankly, I am a little annoyed that it does this. What do you think of these despawn timer modifications:
Flame Rams – 15 minutes (they do not need a long timer, if you do not use it when you place it, it should disappear, they have very limited use other than knocking down doors, as shrines for victory, and to siege cap).
Trebuchets – 30 minutes (I was okay with it despawning after 30 minutes since it was mainly an offensive weapon inside keeps/towers. They are difficult enough as it is to counter)
Golems – 30 minutes (This was the same as it was before. As an offensive weapon, it should have a reduced timer compared to the more defensive siege below. Most are kept near waypoints anyways, so it is easy to tap when you use the WP).
Arrow Carts, Catapults, Ballistas – 1 Hour (Will reduce the amount of time you have to tap it to keep it up. And speaking of Arrow Carts, reduce the damage back to what it was already, or at least put it half way)
Now that it takes longer to siege a keep due to the extreme defensive powers of the Arrow Cart, it is harder to keep siege properly maintained in other parts of the map. It means that someone has to baby sit the siege while the rest of the map is at war.
There is a reason why there are jokes in the military about sending a soldier to a remote outpost in Alaska on Guard Duty. Its boring, tedious, and devoid of human contact. At least Alaska has the penguins to talk to.
edit comments: Forgot Golems. Silly me
Did this before I was on my way to work.
