#64 - April 22, 2013, 9:24 a.m.
Hey guys – Thanks so much for all of the net diag reports! After taking a look through all the provided reports, there does appear to be sporadic and high amounts of packet loss across many of the hops prior to reaching the game servers. For example:
1 4ms 0/ 25 = 0% 0/ 25 = 0% 192.168.0.1
1/ 25 = 4% |
2 29ms 1/ 25 = 4% 0/ 25 = 0% esr10.manchester6.broadband.bt.net [217.xx.xxx.xxx]
1/ 25 = 4% |
3 64ms 3/ 25 = 12% 1/ 25 = 4% 217.xx.xxx.xx
0/ 25 = 0% |
4 —- 25/ 25 =100% 23/ 25 = 92% 213.1.67.xx
0/ 25 = 0% |
5 —- 25/ 25 =100% 23/ 25 = 92% 213.1.67.xxx
0/ 25 = 0% |
6 —- 25/ 25 =100% 23/ 25 = 92% 213.1.78.238
0/ 25 = 0% |
7 —- 25/ 25 =100% 23/ 25 = 92% 213.1.79.86
0/ 25 = 0% |
8 39ms 2/ 25 = 8% 0/ 25 = 0% 87.237.20.244
0/ 25 = 0% |
9 42ms 2/ 25 = 8% 0/ 25 = 0% 80.150.171.89
1/ 25 = 4% |
10 38ms 3/ 25 = 12% 0/ 25 = 0% lon-sb3-i.LON.GB.NET.DTAG.DE [62.154.5.34]
2/ 25 = 8% |
11 —- 25/ 25 =100% 20/ 25 = 80% 62.157.248.198
0/ 25 = 0% |
12 183ms 8/ 25 = 32% 3/ 25 = 12% ae-52-52.csw2.London1.Level3.net [4.69.139.120]
0/ 25 = 0% |
13 37ms 5/ 25 = 20% 0/ 25 = 0% ae-59-224.ebr2.London1.Level3.net [4.69.153.141]
0/ 25 = 0% |
14 104ms 5/ 25 = 20% 0/ 25 = 0% ae-44-44.ebr1.NewYork1.Level3.net [4.69.137.78]
0/ 25 = 0% |
15 108ms 5/ 25 = 20% 0/ 25 = 0% ae-61-61.csw1.NewYork1.Level3.net [4.69.134.66]
0/ 25 = 0% |
16 106ms 5/ 25 = 20% 0/ 25 = 0% ae-62-62.ebr2.NewYork1.Level3.net [4.69.148.33]
1/ 25 = 4% |
17 144ms 7/ 25 = 28% 1/ 25 = 4% ae-3-3.ebr2.Dallas1.Level3.net [4.69.137.121]
0/ 25 = 0% |
18 145ms 7/ 25 = 28% 1/ 25 = 4% ae-92-92.csw4.Dallas1.Level3.net [4.69.151.165]
0/ 25 = 0% |
19 143ms 7/ 25 = 28% 1/ 25 = 4% ae-4-90.edge2.Dallas1.Level3.net [4.69.145.203]
0/ 25 = 0% |
20 144ms 7/ 25 = 28% 1/ 25 = 4% 4.59.197.34
0/ 25 = 0% |
21 142ms 6/ 25 = 24% 0/ 25 = 0% 64.25.32.9
0/ 25 = 0% |
22 —- 25/ 25 =100% 19/ 25 = 76% 64.25.32.26
0/ 25 = 0% |
23 146ms 6/ 25 = 24% 0/ 25 = 0% 64.25.39.1
Trace complete.
This is just one example of heavy packet loss. This could also potentially be due to the fact that the original trace begins in Europe and ends on a North American game server. The same cannot be said for all players who submitted reports as some traceroutes were incomplete, possibly due to security software, router firewalls, or ISP’s blocking the trace.
That being said, for those of you who have a high degree of packet loss within the traceroutes you’ve run, you will need to contact your ISP directly to have them resolve this issue. This is simply because they are the ones that control the route your data takes. Both NCSOFT or ArenaNet have no control over your data until it reaches our servers and as such, we need to get your ISP involved.
I would also highly recommend creating a technical support ticket because I am not at all saying for every player who is experiencing this issue that this is at the fault of their IP. This is just based on the traceroutes that we’ve looked at in this thread. If you were to contact support we can go through some more in depth troubleshooting and will allow us to collect more information to look into for further investigation if this issue does appear to be on our end.