Selling Tax

#1 - March 11, 2013, 8:40 p.m.
Blizzard Post

i won’t take long but why would you a tax in a game plus a listing fee with total of 15% of the item’s price .. i believe it’s really too much as i tried to sell my Zab for a price of 340G .. i had to pay a fee of 17G and with the calculating of tax i get profit of 300G so it’s like 57G i lost for nothing .. atleast give us the ability to do a direct trading with other players cuz i don’t like paying 57G .. just cuz u wanted it to be like this.

#6 - March 11, 2013, 9:23 p.m.
Blizzard Post

If you study economics you should have no trouble sitting down and thinking about the problem and coming up with an answer.

Just because the economy is virtual, doesn’t mean it isn’t subject to market failures or other economic constraints. In the case of the answer to this question, virtual economies are much MORE subject to this pressure than regular economies.

#88 - March 19, 2013, 10:58 a.m.
Blizzard Post

When considering changing the fees (it’s not a tax) there are side effects that we must think about. For example, if we shift how the fees function between instant sell and sell later how does that effect the demand for buy orders? Small, seemingly innocuous changes like this can have a profound impact on how players interact with the market and change the nature of what’s happening on the trading post. In a live game you need a really good reason to make changes like this, and a lot of work making sure you know EXACTLY what’s going to happen when you do.