Here’s an update about progress in game security and the resolution of a recent situation from Chris, the lead of our Game Security Team:
Since launch, we have refined and expanded our tools and processes to investigate malicious player activity. In the last couple of months we have deployed numerous methods of detection that have been highly successful in identifying players performing actions that violate our User Agreement. In the month of June alone, we have taken action against more than 10,000 accounts that were identified to have performed malicious activity in Guild Wars 2. While not immediately apparent in game, this has made a significant overall impact on the number of players attempting to abuse cheats and exploits in our game.
We use all available information, including player reports, when taking action on an account. Unfortunately not all detection methods and are perfect, and data can sometimes be misleading. This became readily clear to us when players began reporting that their accounts were being terminated after attempting to run the Metrica Province jumping puzzle.
After significant investigation, we were able to determine that a bug in the jumping puzzle itself was causing players to fall out of the intended boundaries of the puzzle. Due to this bug, there was an unintended side effect that caused false positives on an element of our malicious activity detection system. We have since identified players that were caught up in this false detection and have reinstated their accounts.
It was unfortunate that this happened, but as Guild Wars 2 grows, so do we. We would like to thank the community for bringing this to our attention. Due to your passion for our game, we were able to come to a swift resolution for this issue. We have made huge strides in keeping the game fair for everyone, and could not continue to do it without your support.


