Scoring Discussion

#1 - Oct. 7, 2014, 4:02 p.m.
Blizzard Post

Hey Guys,
I’d like to kick of a discussion on scoring in WvW.

Here is a summary of what you guys have brought up in our previous discussions:

  • 24 hour coverage
    • How do we make play time in off hours valuable without blowing out the score?
  • Snowballing
    • How do we give worlds a fighting chance throughout the duration of the match?
  • Stagnation
    • How do I feel continuously challenged when my world is ahead?
    • How does my world break the hold that other worlds have on me when I’m behind?

These are all very much related and solutions are not just in one area but I’d like to keep this discussion focused on scoring. Also, if there is another aspect to scoring that we should consider that I’m missing please feel free to bring it up as we kick off this discussion.

We’ve had some great discussions so far and I want to thank you for keeping it constructive and friendly. I’m looking forward to what you guys bring to this discussion too.

Thanks,
John

#35 - Oct. 7, 2014, 8:10 p.m.
Blizzard Post

Great start guys! There are a lot of good ideas already.

Here is a high level summary (not a proposal) of what is currently being discussed:

  • Some sort of point scaling based on population or prime time hours
  • Break the day into scoring periods. The match is decided on the scoring periods not PPT.
  • Consider score for taking objectives either in conjunction with or in place of PPT
  • Add score for kills
  • Boost the outnumbered buff (in a number of ways)
  • Consider adjusting score based on placement
  • Adjust score of objectives based on upgrade level
  • Create special objectives/achievements that occur when you are behind that give you a special reward for completing them

Someone had a question on this one from Phys that I wanted to answer:

  • Break the day into scoring periods. The match is decided on the scoring periods not PPT.

Doing this would greatly buffer runaway score. If it is off hours and one world can cap most everything because of greater coverage they still just win the scoring period rather than rack up triple score all night. It means off hours play time still has value without creating blow outs. In conjunction with some of the other suggestions it has potential. I thought that was a pretty interesting suggestion from Phys.

Lots of great ideas guys, thanks for getting this rolling!

John

#36 - Oct. 7, 2014, 8:11 p.m.
Blizzard Post

Ha! Phys beat me to it and made a post while I was typing

#245 - Oct. 10, 2014, 1:23 a.m.
Blizzard Post

Hey Guys,

So from reading through the posts by far the most common proposal is to create some sort of scoring periods. There are multiple different approaches that have been presented but it’s clear that winning scoring periods and tallying up those wins to determine who wins the match is generally accepted as a good way to improve scoring.

Several people suggested keeping the map state across scoring periods so that the investment you make in upgrades and effort you take in conquering objectives but the scores will have far less of a chance of running away when the victory points come from the scoring period not the PPT.

A few other suggestions that came up a bunch were additional scoring opportunities, special goals for servers that are behind, increasing the importance of the outnumbered buff and points per kill. Points per kill had quite a lot of discussion around it.

The video from TeamBattleAxe was also brought up by several people. If you didn’t get a chance to see it, it has some great suggestions about how to create teams that share scores across their matches.

There were a bunch of other really interesting ideas that can’t easily be summarized so if you get a chance you should peruse this thread. It’s full of good suggestions.

A couple of people have said that this discussion is falling into a pattern of general consensus. It certainly does seem like a few good ideas have emerged from this. I’ll keep my eye on the thread a little longer in case anything else comes up.

Thanks for taking the time to engage in this discussion!

John