I’ve been noticing something for a while now:
scavengers in AC have this nice leap and when they get you down, they start munching. thats cool, and the damage they do is fine in this case.
what’s interesting though is, if a scavenger leaps at someone and this person dodges/stunbreaks/whatever, the scavenger will continue his animation. if you happen to walk near him during this period (and I mean, you can stand 1-2 meters to his side, not in his face), you’ll get the same damage a knocked down person would get.
this feels bugged, I think the damage should only be so high for knocked down foes, not for any bystander.
so the question is: bug or design?

hope you enjoy our changes in the next patch!