Safespots and Exploits

#1 - Aug. 25, 2014, 7:22 p.m.
Blizzard Post

Hey there,

I`m one of the “legit” soloer out there. For example I used to solo mainly Arah P3 with warr, a few times also P2 in order to sell. Killing/doing all champs/events which are necessary for progress.

Now I lvl`ed up an elem and solo`ed AC P3 a few times. Also in order to sell. First I asked people to help me at the final boss; yes I know that he is soloable with fgs and stacking, but I failed so I asked buyers to help. Alright so far.
A few days ago I got whispered that it`s not necessary to ask for help since you can kill him solo from a safespot. This safespot does not include leaving the map by teleporting under it. It`s a noraml rock you can stand on and no jumping skills needed at all. Still it`s VERY tricky, you need to time your actions (e.g. skip mobs in the tunels) very good.

But no matter wheter a safespot is easy or hard to use.
My question is: is it forbidden to use safespots? Is it the same as glitch underground?

Why am I asking this? Well, yesterday a GM appeared out of nowhere next to me when I was selling the run, he did not ban me, since all champs/events which are needed for progress in P3 where done by me, but he also didn`t tell me wheter it`s forbidden to use safespots or not.

So I ask this here…
If anet says yes, no need to worry guys, I won`t use it again. But some enlightenment would be awesome.

gn8

#47 - Aug. 27, 2014, 3:47 a.m.
Blizzard Post

“Safe Spot” – Standing in a location to hold aggro or attack a monster/boss while it is unable to damage you (basic attack) and does not leash back to its original starting position.

This is an abuse of a geometry and/or pathing bug, and is considered an exploit.

#53 - Aug. 27, 2014, 4:42 a.m.
Blizzard Post

Avoiding mechanics by standing in a singular area isn’t an exploit, it’s possible bad dungeon design (for example the cage room in the newer flame and frost fractal…sorry I can’t remember the name of the dungeon it’s late). In that fight there are areas in which you can avoid almost the entire fight mechanic, that’s an example of poor dungeon mechanic design.

Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it can’t reach the target. This is exploiting a bug.

Kiting and using geometry (running AROUND pillars and such) is a perfectly valid tactic.

Standing outside a stationary boss’s range is not an exploit, the boss “should” reset after an extended period of time, but is not. This is an example of poor boss implementation, and not an exploit.

Using terrain to block/dodge boss mechanics is also considered a valid tactic (standing behind a pillar when a boss charges).

At this point we are getting very nitpicky at each individual boss and each mechanic in question. I’m sure most of you are aware of what is an exploit and what is a mechanic/tactic. We are working on fixing these “Safe Spots”, but it’s going to take some time to get it done, and will probably happen over time. (Sorry I am not going to go into particulars for fights/changes)

I’ll be very clear here:
If a GM finds a player that is using a “Safe Spot”, that player will be moved out of the safe spot and warned (via in-game text). If they are caught again, that account will be temporarily suspended.

If a GM finds a player that is using a “Safe Spot” and selling the dungeon run, that account will be temporarily suspended without warning.